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Diffstat (limited to 'src/shader/wrap/compute_shader.cc')
-rw-r--r--src/shader/wrap/compute_shader.cc12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc
index 54f50f8..134db2d 100644
--- a/src/shader/wrap/compute_shader.cc
+++ b/src/shader/wrap/compute_shader.cc
@@ -34,18 +34,24 @@ bool ComputeShader::isGood() const {
return _good;
}
-GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const {
+GLuint ComputeShader::setUniform(const std::string& name, int value) const {
GLuint id = util::getUniform(_id, name);
- glUniform2f(id, x, y);
+ glUniform1i(id, value);
return id;
}
-GLuint ComputeShader::setUniform(const std::string& name, unsigned int value) const {
+GLuint ComputeShader::setUniform(const std::string& name, GLuint value) const {
GLuint id = util::getUniform(_id, name);
glUniform1ui(id, value);
return id;
}
+GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const {
+ GLuint id = util::getUniform(_id, name);
+ glUniform2f(id, x, y);
+ return id;
+}
+
void ComputeShader::workOn(const std::vector<GLuint>& buffers) const {
glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 1, buffers.size(), buffers.data());
}