diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/shader/code/collide.glsl | 9 | 
1 files changed, 7 insertions, 2 deletions
| diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 7b5534a..3510c4e 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -94,6 +94,12 @@ vec2 velocity(uint x, uint y, float d) {  	);  } +/// Equilibrium distribution + +float equilibrium(float d, vec2 v, int i, int j) { +	return w(i,j) * d * (1 + 3*comp(i,j,v) + 4.5*sq(comp(i,j,v)) - 1.5*sq(norm(v))); +} +  /// Determine external influence  float getExternalPressureInflux(uint x, uint y) { @@ -121,8 +127,7 @@ void main() {  	for ( int i = -1; i <= 1; ++i ) {  		for ( int j = -1; j <= 1; ++j ) { -			const float eq = w(i,j) * d * (1 + 3*comp(i,j,v) + 4.5*sq(comp(i,j,v)) - 1.5*sq(norm(v))); -			set(x,y,i,j, get(x,y,i,j) + omega * (eq - get(x,y,i,j))); +			set(x,y,i,j, get(x,y,i,j) + omega * (equilibrium(d,v,i,j) - get(x,y,i,j)));  		}  	}  } | 
