diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/main.cc | 4 | ||||
| -rw-r--r-- | src/shader/code/vertex.glsl | 11 | 
2 files changed, 7 insertions, 8 deletions
| diff --git a/src/main.cc b/src/main.cc index c19b32d..3048979 100644 --- a/src/main.cc +++ b/src/main.cc @@ -23,8 +23,8 @@  #include "timer.h" -constexpr GLuint nX = 512; -constexpr GLuint nY = 512; +constexpr GLuint nX = 256; +constexpr GLuint nY = 256;  constexpr int lups = 50; // max lattice updates per second diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl index 1051d8f..700a9b7 100644 --- a/src/shader/code/vertex.glsl +++ b/src/shader/code/vertex.glsl @@ -24,17 +24,12 @@ float norm(vec2 v) {  	return sqrt(sq(v.x)+sq(v.y));  } -vec3 getColor(float x) { -	return x*vec3(1.0,0.0,0.0) + (1-x)*vec3(-0.5,0.0,1.0); -} -  vec2 fluidVertexAtIndex(uint i) {  	const float y = floor(float(i) / float(nX));  	return vec2(  		i - nX*y,  		y  	); -  }  void main() { @@ -47,6 +42,10 @@ void main() {  		1.  	); -	vs_out.color = getColor(unit(displayAmplifier * VertexPosition.z * norm(VertexPosition.xy))); +	vs_out.color = mix( +		vec3(-0.5, 0.0, 1.0), +		vec3( 1.0, 0.0, 0.0), +		displayAmplifier * VertexPosition.z * norm(VertexPosition.xy) +	);  }  )"; | 
