Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-23 | Store material in fluid buffer and improve visualization | Adrian Kummerlaender | |
Replaces the density value which is actually not that useful for visualization. Encoding integer values as floats by casting and comparing them using exact floating point comparison is not very safe but works out for now. | |||
2018-12-17 | Try out velocity norm color mapping | Adrian Kummerlaender | |
2018-12-16 | Parametrize lattice resolution | Adrian Kummerlaender | |
2018-12-15 | Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders | Adrian Kummerlaender | |
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". |