Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-22 | Tidy up wall drawing and geometry initialization | Adrian Kummerlaender | |
2019-02-22 | Improvise interactive wall drawing | Adrian Kummerlaender | |
Internal wall cells need to be disabled to prevent delayed propagation of the reflected populations. This is just quickly thrown together - both the visual drawing and the backend's material handling remain to be improved. | |||
2019-02-20 | Initialize cells using their equilibrium distribution | Adrian Kummerlaender | |
2018-12-18 | Hacky mouse-based fluid interaction | Adrian Kummerlaender | |
2018-12-17 | Try out velocity norm color mapping | Adrian Kummerlaender | |
2018-12-17 | Fix glDrawArray call | Adrian Kummerlaender | |
2018-12-16 | Parametrize lattice resolution | Adrian Kummerlaender | |
2018-12-15 | Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders | Adrian Kummerlaender | |
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". |