Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-18 | Bind key to reset lattice buffers | Adrian Kummerlaender | |
i.e. restarting the simulation without clearing the geometry | |||
2019-02-23 | Store material in fluid buffer and improve visualization | Adrian Kummerlaender | |
Replaces the density value which is actually not that useful for visualization. Encoding integer values as floats by casting and comparing them using exact floating point comparison is not very safe but works out for now. | |||
2019-02-22 | Tidy up wall drawing and geometry initialization | Adrian Kummerlaender | |
2019-02-22 | Improvise interactive wall drawing | Adrian Kummerlaender | |
Internal wall cells need to be disabled to prevent delayed propagation of the reflected populations. This is just quickly thrown together - both the visual drawing and the backend's material handling remain to be improved. | |||
2019-02-20 | Initialize cells using their equilibrium distribution | Adrian Kummerlaender | |
2018-12-18 | Hacky mouse-based fluid interaction | Adrian Kummerlaender | |
2018-12-17 | Try out velocity norm color mapping | Adrian Kummerlaender | |
2018-12-17 | Fix glDrawArray call | Adrian Kummerlaender | |
2018-12-16 | Parametrize lattice resolution | Adrian Kummerlaender | |
2018-12-15 | Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders | Adrian Kummerlaender | |
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement". |