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AgeCommit message (Collapse)Author
2018-12-17Try out velocity norm color mappingAdrian Kummerlaender
2018-12-16Filter weird origin vertexAdrian Kummerlaender
The same thing occurs in computicle. I suspect some initialization / compute shader invokation problem. On the other hand: Why would that happen for the origin vertex and not e.g. the first or last vertex in memory? To be investigated further.
2018-12-16Generate fluid display using geometry shadersAdrian Kummerlaender
This should provide much more flexibility. For our purpose it would be useful if the vertex shader was executed after the geometry shader (to apply the projection matrix) but alas this is not the case. Thus the MVP matrix is applied during geometry construction and the vertex shader only provides density extraction.