Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-17 | Try out velocity norm color mapping | Adrian Kummerlaender | |
2018-12-16 | Filter weird origin vertex | Adrian Kummerlaender | |
The same thing occurs in computicle. I suspect some initialization / compute shader invokation problem. On the other hand: Why would that happen for the origin vertex and not e.g. the first or last vertex in memory? To be investigated further. | |||
2018-12-16 | Generate fluid display using geometry shaders | Adrian Kummerlaender | |
This should provide much more flexibility. For our purpose it would be useful if the vertex shader was executed after the geometry shader (to apply the projection matrix) but alas this is not the case. Thus the MVP matrix is applied during geometry construction and the vertex shader only provides density extraction. |