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path: root/src/shader/code/stream.glsl
AgeCommit message (Collapse)Author
2018-12-18Purify collide shaderAdrian Kummerlaender
i.e. move fluid vertex placement to appropriate vertex shader. Do not amplify or shift fluid moments in any way prior to passing it to the display pipeline.
2018-12-17Clean up stream and collide compute shadersAdrian Kummerlaender
2018-12-16Parametrize lattice resolutionAdrian Kummerlaender
2018-12-15Hacky D2Q9 BGK LBM on GPU using GLSL compute shadersAdrian Kummerlaender
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".