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Diffstat (limited to 'src/shader/display_fragment.glsl')
-rw-r--r-- | src/shader/display_fragment.glsl | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/shader/display_fragment.glsl b/src/shader/display_fragment.glsl deleted file mode 100644 index b731ebe..0000000 --- a/src/shader/display_fragment.glsl +++ /dev/null @@ -1,15 +0,0 @@ -static const std::string DISPLAY_FRAGMENT_SHADER_CODE = R"( -#version 460 - -out vec4 FragColor; -in vec2 TexCoords; - -uniform sampler2D screen_textures[64]; -uniform int screen_textures_size; - -void main() { - for ( int i = 0; i < screen_textures_size; ++i ) { - FragColor += (1.0 - i*1.0/screen_textures_size) * texture(screen_textures[i], TexCoords); - } -} -)"; |