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-rw-r--r--src/shader/display_fragment.glsl15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/shader/display_fragment.glsl b/src/shader/display_fragment.glsl
deleted file mode 100644
index b731ebe..0000000
--- a/src/shader/display_fragment.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-static const std::string DISPLAY_FRAGMENT_SHADER_CODE = R"(
-#version 460
-
-out vec4 FragColor;
-in vec2 TexCoords;
-
-uniform sampler2D screen_textures[64];
-uniform int screen_textures_size;
-
-void main() {
- for ( int i = 0; i < screen_textures_size; ++i ) {
- FragColor += (1.0 - i*1.0/screen_textures_size) * texture(screen_textures[i], TexCoords);
- }
-}
-)";