diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/shader/util.cc | 11 | ||||
| -rw-r--r-- | src/shader/wrap/compute_shader.cc | 13 | ||||
| -rw-r--r-- | src/shader/wrap/compute_shader.h | 4 | ||||
| -rw-r--r-- | src/shader/wrap/graphic_shader.h | 2 | 
4 files changed, 25 insertions, 5 deletions
diff --git a/src/shader/util.cc b/src/shader/util.cc index 07a1128..be59ac1 100644 --- a/src/shader/util.cc +++ b/src/shader/util.cc @@ -7,9 +7,12 @@ namespace util {  GLint getUniform(GLuint program, const std::string& name) {  	const GLint uniform = glGetUniformLocation(program, name.c_str()); +  	if ( uniform == -1 ) {  		std::cerr << "Could not bind uniform " << name << std::endl; +		return -1;  	} +  	return uniform;  } @@ -18,7 +21,7 @@ GLint compileShader(const std::string& source, GLenum type) {  	if ( !shader ) {  		std::cerr << "Cannot create a shader of type " << type << std::endl; -		exit(-1); +		return -1;  	}  	const char* source_data = source.c_str(); @@ -29,16 +32,22 @@ GLint compileShader(const std::string& source, GLenum type) {  	GLint compiled;  	glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); +  	if ( !compiled ) {  		std::cerr << "Cannot compile shader" << std::endl; +  		GLint maxLength = 0;  		glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); +  		std::vector<GLchar> errorLog(maxLength);  		glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); +  		for( auto c : errorLog ) {  			std::cerr << c;  		}  		std::cerr << std::endl; + +		return -1;  	}  	return shader; diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc index 97ce52a..e91ba77 100644 --- a/src/shader/wrap/compute_shader.cc +++ b/src/shader/wrap/compute_shader.cc @@ -17,14 +17,23 @@ ComputeShader::Guard ComputeShader::use() const {  ComputeShader::ComputeShader(const std::string& src):  	_id(glCreateProgram()) { -	glAttachShader(_id, util::compileShader(src, GL_COMPUTE_SHADER)); -	glLinkProgram(_id); +	GLint shader = util::compileShader(src, GL_COMPUTE_SHADER); + +	if ( shader != -1 ) { +		glAttachShader(_id, shader); +		glLinkProgram(_id); +		_good = true; +	}  }  ComputeShader::~ComputeShader() {  	glDeleteProgram(_id);  } +bool ComputeShader::isGood() const { +	return _good; +} +  GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const {  	GLuint id = util::getUniform(_id, name);  	glUniform2f(id, x, y); diff --git a/src/shader/wrap/compute_shader.h b/src/shader/wrap/compute_shader.h index e9e88ca..ffdde59 100644 --- a/src/shader/wrap/compute_shader.h +++ b/src/shader/wrap/compute_shader.h @@ -8,6 +8,8 @@ class ComputeShader {  private:  	const GLuint _id; +	bool _good; +  public:  	struct Guard {  		const GLuint _id; @@ -21,6 +23,8 @@ public:  	ComputeShader(const std::string& src);  	~ComputeShader(); +	bool isGood() const; +  	GLuint setUniform(const std::string& name, float x, float y) const;  	void workOn(GLuint buffer) const; diff --git a/src/shader/wrap/graphic_shader.h b/src/shader/wrap/graphic_shader.h index 82f7e7a..25a5efb 100644 --- a/src/shader/wrap/graphic_shader.h +++ b/src/shader/wrap/graphic_shader.h @@ -6,8 +6,6 @@  #include <GL/glew.h>  #include <glm/glm.hpp> -#include "shader/util.h" -  class GraphicShader {  private:  	const GLuint _id;  | 
