diff options
Update channel2d projection
-rw-r--r-- | channel_2d_gl_interop.py | 43 |
1 files changed, 27 insertions, 16 deletions
diff --git a/channel_2d_gl_interop.py b/channel_2d_gl_interop.py index 377bbd0..f85c29b 100644 --- a/channel_2d_gl_interop.py +++ b/channel_2d_gl_interop.py @@ -12,9 +12,11 @@ from OpenGL.GLUT import * from OpenGL.GL import shaders -screen_x = 1920 -screen_y = 1200 -pixels_per_cell = 4 +from pyrr import matrix44 + +lattice_x = 480 +lattice_y = 300 + updates_per_frame = 80 inflow = 0.01 @@ -53,11 +55,16 @@ boundary = Template(""" 'inflow': inflow }) -def get_projection(): - scale = numpy.diag([(2.0*pixels_per_cell)/screen_x, (2.0*pixels_per_cell)/screen_y, 1.0, 1.0]) - translation = numpy.matrix(numpy.identity(4)) - translation[3,0:3] = [-1.0, -1.0, 0.0] - return scale * translation; +def get_projection(width, height): + world_width = lattice_x + world_height = world_width / width * height + + projection = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1) + translation = matrix44.create_from_translation([-lattice_x/2, -lattice_y/2, 0]) + + point_size = width / world_width + + return numpy.matmul(translation, projection), point_size def glut_window(fullscreen = False): glutInit(sys.argv) @@ -66,7 +73,7 @@ def glut_window(fullscreen = False): if fullscreen: window = glutEnterGameMode() else: - glutInitWindowSize(screen_x, screen_y) + glutInitWindowSize(800, 600) glutInitWindowPosition(0, 0) window = glutCreateWindow("LBM") @@ -117,7 +124,7 @@ void main() { color = vec3(0.4,0.4,0.4); } }""").substitute({ - 'size_x': screen_x//pixels_per_cell, + 'size_x': lattice_x, 'inflow': inflow }), GL_VERTEX_SHADER) @@ -156,7 +163,7 @@ projection_id = shaders.glGetUniformLocation(shader_program, 'projection') lattice = Lattice( descriptor = D2Q9, - geometry = Geometry(screen_x//pixels_per_cell, screen_y//pixels_per_cell), + geometry = Geometry(lattice_x, lattice_y), moments = lbm.moments(optimize = False), collide = lbm.bgk(f_eq = lbm.equilibrium(), tau = relaxation_time), boundary_src = boundary, @@ -167,8 +174,6 @@ lattice.apply_material_map( get_channel_material_map(lattice.geometry)) lattice.sync_material() -projection = get_projection() - particles = Particles( lattice.context, lattice.queue, @@ -195,11 +200,11 @@ def on_display(): glEnableClientState(GL_VERTEX_ARRAY) shaders.glUseProgram(shader_program) - glUniformMatrix4fv(projection_id, 1, False, numpy.asfortranarray(projection)) + glUniformMatrix4fv(projection_id, 1, False, numpy.ascontiguousarray(projection)) glVertexPointer(4, GL_FLOAT, 0, lattice.memory.gl_moments) - glPointSize(pixels_per_cell) + glPointSize(point_size) glDrawArrays(GL_POINTS, 0, lattice.geometry.volume) particles.gl_particles.bind() @@ -210,18 +215,24 @@ def on_display(): glVertexPointer(4, GL_FLOAT, 0, particles.gl_particles) - glPointSize(1) + glPointSize(point_size) glDrawArrays(GL_POINTS, 0, particles.count) glDisableClientState(GL_VERTEX_ARRAY) glutSwapBuffers() +def on_reshape(width, height): + global projection, point_size + glViewport(0,0,width,height) + projection, point_size = get_projection(width, height) + def on_timer(t): glutTimerFunc(t, on_timer, t) glutPostRedisplay() glutDisplayFunc(on_display) +glutReshapeFunc(on_reshape) glutTimerFunc(10, on_timer, 10) glutMainLoop() |