diff options
Update ldc2d projection
-rw-r--r-- | ldc_2d_gl_interop.py | 39 |
1 files changed, 25 insertions, 14 deletions
diff --git a/ldc_2d_gl_interop.py b/ldc_2d_gl_interop.py index 45c9bf1..631b5c8 100644 --- a/ldc_2d_gl_interop.py +++ b/ldc_2d_gl_interop.py @@ -11,9 +11,11 @@ from OpenGL.GLUT import * from OpenGL.GL import shaders -screen_x = 1920 -screen_y = 1200 -pixels_per_cell = 4 +from pyrr import matrix44 + +lattice_x = 480 +lattice_y = 300 + updates_per_frame = 200 lid_speed = 0.1 @@ -40,11 +42,16 @@ boundary = Template(""" 'lid_speed': lid_speed }) -def get_projection(): - scale = numpy.diag([(2.0*pixels_per_cell)/screen_x, (2.0*pixels_per_cell)/screen_y, 1.0, 1.0]) - translation = numpy.matrix(numpy.identity(4)) - translation[3,0:3] = [-1.0, -1.0, 0.0] - return scale * translation; +def get_projection(width, height): + world_width = lattice_x + world_height = world_width / width * height + + projection = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1) + translation = matrix44.create_from_translation([-lattice_x/2, -lattice_y/2, 0]) + + point_size = width / world_width + + return numpy.matmul(translation, projection), point_size def glut_window(fullscreen = False): glutInit(sys.argv) @@ -53,7 +60,7 @@ def glut_window(fullscreen = False): if fullscreen: window = glutEnterGameMode() else: - glutInitWindowSize(screen_x, screen_y) + glutInitWindowSize(800, 500) glutInitWindowPosition(0, 0) window = glutCreateWindow("LBM") @@ -100,7 +107,7 @@ void main() { color = blueRedPalette(CellMoments[3] / $lid_speed); }""").substitute({ - 'size_x' : screen_x//pixels_per_cell, + 'size_x' : lattice_x, 'lid_speed': lid_speed }), GL_VERTEX_SHADER) @@ -119,7 +126,7 @@ projection_id = shaders.glGetUniformLocation(shader_program, 'projection') lattice = Lattice( descriptor = D2Q9, - geometry = Geometry(screen_x//pixels_per_cell, screen_y//pixels_per_cell), + geometry = Geometry(lattice_x, lattice_y), moments = lbm.moments(optimize = True), collide = lbm.bgk(f_eq = lbm.equilibrium(), tau = relaxation_time), boundary_src = boundary, @@ -130,8 +137,6 @@ lattice.apply_material_map( get_cavity_material_map(lattice.geometry)) lattice.sync_material() -projection = get_projection() - def on_display(): for i in range(0,updates_per_frame): lattice.evolve() @@ -148,18 +153,24 @@ def on_display(): glVertexPointer(4, GL_FLOAT, 0, lattice.memory.gl_moments) - glPointSize(pixels_per_cell) + glPointSize(point_size) glDrawArrays(GL_POINTS, 0, lattice.geometry.volume) glDisableClientState(GL_VERTEX_ARRAY) glutSwapBuffers() +def on_reshape(width, height): + global projection, point_size + glViewport(0,0,width,height) + projection, point_size = get_projection(width, height) + def on_timer(t): glutTimerFunc(t, on_timer, t) glutPostRedisplay() glutDisplayFunc(on_display) +glutReshapeFunc(on_reshape) glutTimerFunc(10, on_timer, 10) glutMainLoop() |