diff options
Prototype "ink" particles visualization
-rw-r--r-- | channel_2d_gl_interop.py | 70 | ||||
-rw-r--r-- | ldc_2d_gl_interop.py | 12 | ||||
-rw-r--r-- | simulation.py | 39 | ||||
-rw-r--r-- | template/kernel.mako | 41 |
4 files changed, 124 insertions, 38 deletions
diff --git a/channel_2d_gl_interop.py b/channel_2d_gl_interop.py index 7c78af5..1f18cd5 100644 --- a/channel_2d_gl_interop.py +++ b/channel_2d_gl_interop.py @@ -1,7 +1,7 @@ import numpy from string import Template -from simulation import Lattice, Geometry +from simulation import Lattice, Geometry, Particles from symbolic.generator import LBM import symbolic.D2Q9 as D2Q9 @@ -14,10 +14,13 @@ from OpenGL.GL import shaders screen_x = 1920 screen_y = 1200 pixels_per_cell = 4 -updates_per_frame = 80 +updates_per_frame = 100 -inflow = 0.02 -relaxation_time = 0.51 +inflow = 0.01 +relaxation_time = 0.52 + +def circle(cx, cy, r): + return lambda x, y: (x - cx)**2 + (y - cy)**2 < r*r def get_channel_material_map(geometry): return [ @@ -26,19 +29,13 @@ def get_channel_material_map(geometry): (lambda x, y: x == geometry.size_x-2, 4), # outflow (lambda x, y: y == 1, 2), # bottom (lambda x, y: y == geometry.size_y-2, 2), # top + (lambda x, y: x > geometry.size_x//20 and x < 2*geometry.size_x//20 and y < 4*geometry.size_y//9, 2), + (lambda x, y: x > geometry.size_x//20 and x < 2*geometry.size_x//20 and y > 5*geometry.size_y//9, 2), + (circle(geometry.size_x//4, geometry.size_y//2, 50), 2), + (circle(geometry.size_x//4-25, geometry.size_y//2, 50), 1), (lambda x, y: x == 0 or x == geometry.size_x-1 or y == 0 or y == geometry.size_y-1, 0) # ghost cells ] -def get_obstacles(geometry): - ys = numpy.linspace(geometry.size_y//50, geometry.size_y-geometry.size_y//50, num = 20) - xs = [ 50 for i, y in enumerate(ys) ] - rs = [ geometry.size_x//100 for i, y in enumerate(ys) ] - return list(zip(xs, ys, rs)) - -def get_obstacles_material_map(obstacles): - indicator = lambda ox, oy, r: (lambda x, y: (ox - x)**2 + (oy - y)**2 < r*r) - return [ (indicator(ox, oy, r), 2) for ox, oy, r in obstacles ] - boundary = Template(""" if ( m == 2 ) { u_0 = 0.0; @@ -113,7 +110,11 @@ void main() { 1. ); - color = blueRedPalette(CellMoments[3] / 0.08); + if (CellMoments[3] >= 0.0) { + color = blueRedPalette(CellMoments[3] / 0.2); + } else { + color = vec3(0.0,0.0,0.0); + } }""").substitute({ 'size_x': screen_x//pixels_per_cell, 'inflow': inflow @@ -128,8 +129,28 @@ void main(){ gl_FragColor = vec4(color.xyz, 0.0); }""", GL_FRAGMENT_SHADER) +particle_shader = shaders.compileShader(Template(""" +#version 430 + +layout (location=0) in vec4 Particles; + +out vec3 color; + +uniform mat4 projection; + +void main() { + gl_Position = projection * vec4( + Particles[0], + Particles[1], + 0., + 1. + ); + + color = vec3(0.0,1.0,0.0); +}""").substitute({}), GL_VERTEX_SHADER) shader_program = shaders.compileProgram(vertex_shader, fragment_shader) +particle_program = shaders.compileProgram(particle_shader, fragment_shader) projection_id = shaders.glGetUniformLocation(shader_program, 'projection') lattice = Lattice( @@ -143,18 +164,18 @@ lattice = Lattice( lattice.apply_material_map( get_channel_material_map(lattice.geometry)) -lattice.apply_material_map( - get_obstacles_material_map(get_obstacles(lattice.geometry))) - lattice.sync_material() projection = get_projection() +particles = Particles(lattice.context, lattice.memory.float_type, lattice.geometry, 100000) + def on_display(): for i in range(0,updates_per_frame): lattice.evolve() + lattice.update_gl_particles(particles) - lattice.sync_gl_moments() + lattice.sync() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) @@ -169,6 +190,17 @@ def on_display(): glPointSize(pixels_per_cell) glDrawArrays(GL_POINTS, 0, lattice.geometry.volume) + particles.gl_particles.bind() + glEnableClientState(GL_VERTEX_ARRAY) + + shaders.glUseProgram(particle_program) + glUniformMatrix4fv(projection_id, 1, False, numpy.asfortranarray(projection)) + + glVertexPointer(4, GL_FLOAT, 0, particles.gl_particles) + + glPointSize(2) + glDrawArrays(GL_POINTS, 0, particles.count) + glDisableClientState(GL_VERTEX_ARRAY) glutSwapBuffers() diff --git a/ldc_2d_gl_interop.py b/ldc_2d_gl_interop.py index ec94a75..45c9bf1 100644 --- a/ldc_2d_gl_interop.py +++ b/ldc_2d_gl_interop.py @@ -13,7 +13,7 @@ from OpenGL.GL import shaders screen_x = 1920 screen_y = 1200 -cells_per_pixel = 4 +pixels_per_cell = 4 updates_per_frame = 200 lid_speed = 0.1 @@ -41,7 +41,7 @@ boundary = Template(""" }) def get_projection(): - scale = numpy.diag([(2.0*cells_per_pixel)/screen_x, (2.0*cells_per_pixel)/screen_y, 1.0, 1.0]) + scale = numpy.diag([(2.0*pixels_per_cell)/screen_x, (2.0*pixels_per_cell)/screen_y, 1.0, 1.0]) translation = numpy.matrix(numpy.identity(4)) translation[3,0:3] = [-1.0, -1.0, 0.0] return scale * translation; @@ -100,7 +100,7 @@ void main() { color = blueRedPalette(CellMoments[3] / $lid_speed); }""").substitute({ - 'size_x' : screen_x//cells_per_pixel, + 'size_x' : screen_x//pixels_per_cell, 'lid_speed': lid_speed }), GL_VERTEX_SHADER) @@ -119,7 +119,7 @@ projection_id = shaders.glGetUniformLocation(shader_program, 'projection') lattice = Lattice( descriptor = D2Q9, - geometry = Geometry(screen_x//cells_per_pixel, screen_y//cells_per_pixel), + geometry = Geometry(screen_x//pixels_per_cell, screen_y//pixels_per_cell), moments = lbm.moments(optimize = True), collide = lbm.bgk(f_eq = lbm.equilibrium(), tau = relaxation_time), boundary_src = boundary, @@ -136,7 +136,7 @@ def on_display(): for i in range(0,updates_per_frame): lattice.evolve() - lattice.sync_gl_moments() + lattice.collect_gl_moments() glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) @@ -148,7 +148,7 @@ def on_display(): glVertexPointer(4, GL_FLOAT, 0, lattice.memory.gl_moments) - glPointSize(cells_per_pixel) + glPointSize(pixels_per_cell) glDrawArrays(GL_POINTS, 0, lattice.geometry.volume) glDisableClientState(GL_VERTEX_ARRAY) diff --git a/simulation.py b/simulation.py index 1f9a6c1..0f7e904 100644 --- a/simulation.py +++ b/simulation.py @@ -37,6 +37,7 @@ class Geometry: return (self.size_x-2, self.size_y-2, self.size_z-2) + def pad(n, m): return (n // m + min(1,n % m)) * m @@ -109,6 +110,24 @@ class Memory: def cells(self): return ndindex(self.size(), order='F') +class Particles: + def __init__(self, context, float_type, geometry, n): + self.context = context + self.count = n + + self.np_particles = numpy.ndarray(shape=(self.count, 4), dtype=float_type) + + self.np_particles[:,0:2] = numpy.mgrid[ + geometry.size_x//20:2*geometry.size_x//20:100j, + 4*geometry.size_y//9:5*geometry.size_y//9:n/100j + ].reshape(2,-1).T + self.np_particles[:,2] = 0.0 + self.np_particles[:,3] = 0.0 + + self.gl_particles = vbo.VBO(data=self.np_particles, usage=gl.GL_DYNAMIC_DRAW, target=gl.GL_ARRAY_BUFFER) + self.gl_particles.bind() + self.cl_gl_particles = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_particles)) + class Lattice: def __init__(self, descriptor, geometry, moments, collide, @@ -225,15 +244,25 @@ class Lattice: return moments - def sync_gl_moments(self): + def collect_gl_moments(self): cl.enqueue_acquire_gl_objects(self.queue, [self.memory.cl_gl_moments]) if self.tick: self.program.collect_gl_moments( - self.queue, self.grid.size(), self.layout, self.memory.cl_pop_b, self.memory.cl_gl_moments) + self.queue, self.grid.size(), self.layout, self.memory.cl_pop_b, self.memory.cl_material, self.memory.cl_gl_moments) + else: + self.program.collect_gl_moments( + self.queue, self.grid.size(), self.layout, self.memory.cl_pop_a, self.memory.cl_material, self.memory.cl_gl_moments) + + def update_gl_particles(self, particles): + cl.enqueue_acquire_gl_objects(self.queue, [self.memory.cl_gl_moments, particles.cl_gl_particles]) + + if self.tick: + self.program.collect_gl_moments( + self.queue, self.grid.size(), self.layout, self.memory.cl_pop_b, self.memory.cl_material, self.memory.cl_gl_moments) else: self.program.collect_gl_moments( - self.queue, self.grid.size(), self.layout, self.memory.cl_pop_a, self.memory.cl_gl_moments) + self.queue, self.grid.size(), self.layout, self.memory.cl_pop_a, self.memory.cl_material, self.memory.cl_gl_moments) - #cl.enqueue_release_gl_objects(self.queue, [self.cl_gl_moments]) - self.sync() + self.program.update_particles( + self.queue, (particles.count,1), None, self.memory.cl_gl_moments, particles.cl_gl_particles) diff --git a/template/kernel.mako b/template/kernel.mako index 00a4345..f6bac7f 100644 --- a/template/kernel.mako +++ b/template/kernel.mako @@ -100,6 +100,7 @@ __kernel void collect_moments(__global __read_only ${float_type}* f, } __kernel void collect_gl_moments(__global __read_only ${float_type}* f, + __global __read_only int* material, __global __write_only float4* moments) { const unsigned int gid = ${gid()}; @@ -116,17 +117,41 @@ __kernel void collect_gl_moments(__global __read_only ${float_type}* f, float4 data; + if (material[gid] == 1) { % if descriptor.d == 2: - data.x = ${ccode(moments_assignment[0].rhs)}; - data.y = ${ccode(moments_assignment[1].rhs)}; - data.z = ${ccode(moments_assignment[2].rhs)}; - data.w = sqrt(data.y*data.y + data.z*data.z); + data.x = ${ccode(moments_assignment[0].rhs)}; + data.y = ${ccode(moments_assignment[1].rhs)}; + data.z = ${ccode(moments_assignment[2].rhs)}; + data.w = sqrt(data.y*data.y + data.z*data.z); % elif descriptor.d == 3: - data.x = ${ccode(moments_assignment[0].rhs)}; - data.y = ${ccode(moments_assignment[1].rhs)}; - data.z = ${ccode(moments_assignment[2].rhs)}; - data.w = ${ccode(moments_assignment[3].rhs)}; + data.x = ${ccode(moments_assignment[0].rhs)}; + data.y = ${ccode(moments_assignment[1].rhs)}; + data.z = ${ccode(moments_assignment[2].rhs)}; + data.w = ${ccode(moments_assignment[3].rhs)}; % endif + } else { + data.x = 0.0; + data.y = 0.0; + data.z = 0.0; + data.w = -material[gid]; + } moments[gid] = data; } + +__kernel void update_particles(__global __read_only float4* moments, + __global __write_only float4* particles) +{ + const unsigned int pid = get_global_id(0); + + float4 particle = particles[pid]; + + const unsigned int gid = floor(particle.y)*${memory.size_x} + floor(particle.x); + + float4 moment = moments[gid]; + + particle.x += moment.y; + particle.y += moment.z; + + particles[pid] = particle; +} |