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authorAdrian Kummerlaender2019-07-25 20:59:06 +0200
committerAdrian Kummerlaender2019-07-25 20:59:06 +0200
commitbcc087a36ea7d84ac61a2c756458a208f6bc3ff3 (patch)
tree4b8870b16b9295bfea62192f1b9e2c85e1d8a730 /channel_2d_gl_interop.py
parentb71608dd58d8ce38bc9f56615d7c2da1606975d1 (diff)
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Dampen channel inflow
Diffstat (limited to 'channel_2d_gl_interop.py')
-rw-r--r--channel_2d_gl_interop.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/channel_2d_gl_interop.py b/channel_2d_gl_interop.py
index 3abebd7..f8257e6 100644
--- a/channel_2d_gl_interop.py
+++ b/channel_2d_gl_interop.py
@@ -13,15 +13,15 @@ from OpenGL.GL import shaders
screen_x = 1920
screen_y = 1200
-pixels_per_cell = 1
-updates_per_frame = 10
+pixels_per_cell = 2
+updates_per_frame = 80
inflow = 0.02
relaxation_time = 0.51
def get_obstacles(geometry):
ys = numpy.linspace(geometry.size_y//50, geometry.size_y-geometry.size_y//50, num = 20)
- xs = [ 100 for i, y in enumerate(ys) ]
+ xs = [ 50 for i, y in enumerate(ys) ]
return list(zip(xs, ys))
def is_obstacle(geometry, x, y):
@@ -50,7 +50,7 @@ boundary = Template("""
u_1 = 0.0;
}
if ( m == 3 ) {
- u_0 = $inflow;
+ u_0 = min(time/10000.0 * $inflow, $inflow);
u_1 = 0.0;
}
if ( m == 4 ) {
@@ -130,7 +130,7 @@ fragment_shader = shaders.compileShader("""
in vec3 color;
void main(){
- gl_FragColor = vec4(color.xyz, 0.0);
+ gl_FragColor = vec4(color.xyz, 0.0);
}""", GL_FRAGMENT_SHADER)