diff options
Throw together basic UI for updating field function
Diffstat (limited to 'fieldicle.py')
-rw-r--r-- | fieldicle.py | 341 |
1 files changed, 201 insertions, 140 deletions
diff --git a/fieldicle.py b/fieldicle.py index 6536d47..347d8e6 100644 --- a/fieldicle.py +++ b/fieldicle.py @@ -4,155 +4,216 @@ import pyopencl as cl mf = cl.mem_flags from pyopencl.tools import get_gl_sharing_context_properties +from string import Template + from OpenGL.GL import * # OpenGL - GPU rendering interface from OpenGL.GLU import * # OpenGL tools (mipmaps, NURBS, perspective projection, shapes) from OpenGL.GLUT import * # OpenGL tool to make a visualization window from OpenGL.arrays import vbo import numpy -import sys - -width = 800 -height = 600 -num_particles = 100000 -time_step = .005 -mouse_old = {'x': 0., 'y': 0.} -rotate = {'x': 0., 'y': 0., 'z': 0.} -translate = {'x': 0., 'y': 0., 'z': 0.} -initial_translate = {'x': 0., 'y': 0., 'z': -10} - -def glut_window(): - glutInit(sys.argv) - glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) - glutInitWindowSize(width, height) - glutInitWindowPosition(0, 0) - window = glutCreateWindow("fieldicle") - - glutDisplayFunc(on_display) - glutMouseFunc(on_click) - glutMotionFunc(on_mouse_move) - glutTimerFunc(10, on_timer, 10) - - glViewport(0, 0, width, height) - glMatrixMode(GL_PROJECTION) - glLoadIdentity() - gluPerspective(60., width / float(height), .1, 1000.) - - return(window) - -def initial_buffers(num_particles): - np_position = numpy.ndarray((num_particles, 4), dtype=numpy.float32) - np_color = numpy.ndarray((num_particles, 4), dtype=numpy.float32) - - np_position[:,0] = 10*numpy.random.random_sample((num_particles,)) - 5 - np_position[:,1] = 10*numpy.random.random_sample((num_particles,)) - 5 - np_position[:,2] = 0. - np_position[:,3] = 1. - - np_color[:,:] = [1.,1.,1.,1.] - np_color[:,3] = numpy.random.random_sample((num_particles,)) - - gl_position = vbo.VBO(data=np_position, usage=GL_DYNAMIC_DRAW, target=GL_ARRAY_BUFFER) - gl_position.bind() - gl_color = vbo.VBO(data=np_color, usage=GL_DYNAMIC_DRAW, target=GL_ARRAY_BUFFER) - gl_color.bind() - - return (np_position, gl_position, gl_color) - -def on_timer(t): - glutTimerFunc(t, on_timer, t) - glutPostRedisplay() - -def on_click(button, state, x, y): - mouse_old['x'] = x - mouse_old['y'] = y - -def on_mouse_move(x, y): - rotate['x'] += (y - mouse_old['y']) * .2 - rotate['y'] += (x - mouse_old['x']) * .2 - - mouse_old['x'] = x - mouse_old['y'] = y - -def on_display(): - # Update or particle positions by calling the OpenCL kernel - cl.enqueue_acquire_gl_objects(queue, [cl_gl_position, cl_gl_color]) - kernelargs = (cl_gl_position, cl_gl_color, cl_start_position, numpy.float32(time_step)) - program.particle_fountain(queue, (num_particles,), None, *(kernelargs)) - cl.enqueue_release_gl_objects(queue, [cl_gl_position, cl_gl_color]) - queue.finish() - glFlush() - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) - glMatrixMode(GL_MODELVIEW) - glLoadIdentity() - - # Handle mouse transformations - glTranslatef(initial_translate['x'], initial_translate['y'], initial_translate['z']) - glRotatef(rotate['x'], 1, 0, 0) - glRotatef(rotate['y'], 0, 1, 0) - glTranslatef(translate['x'], translate['y'], translate['z']) - - # Render the particles - glEnable(GL_POINT_SMOOTH) - glPointSize(1) - glEnable(GL_BLEND) - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) - - # Set up the VBOs - gl_color.bind() - glColorPointer(4, GL_FLOAT, 0, gl_color) - gl_position.bind() - glVertexPointer(4, GL_FLOAT, 0, gl_position) - glEnableClientState(GL_VERTEX_ARRAY) - glEnableClientState(GL_COLOR_ARRAY) - - # Draw the VBOs - glDrawArrays(GL_POINTS, 0, num_particles) - - glDisableClientState(GL_COLOR_ARRAY) - glDisableClientState(GL_VERTEX_ARRAY) - - glDisable(GL_BLEND) - - glutSwapBuffers() - -window = glut_window() - -(np_position, gl_position, gl_color) = initial_buffers(num_particles) - -platform = cl.get_platforms()[0] -context = cl.Context(properties=[(cl.context_properties.PLATFORM, platform)] + get_gl_sharing_context_properties()) -queue = cl.CommandQueue(context) - -cl_start_position = cl.Buffer(context, mf.READ_ONLY | mf.COPY_HOST_PTR, hostbuf=np_position) +import threading + +import gi +gi.require_version('Gtk', '3.0') +from gi.repository import Gtk + +class ParticleWindow: + width = 800 + height = 600 + num_particles = 100000 + time_step = .005 + mouse_old = {'x': 0., 'y': 0.} + rotate = {'x': 0., 'y': 0., 'z': 0.} + translate = {'x': 0., 'y': 0., 'z': 0.} + initial_translate = {'x': 0., 'y': 0., 'z': -10} + + def glut_window(self): + glutInit(sys.argv) + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) + glutInitWindowSize(self.width, self.height) + glutInitWindowPosition(0, 0) + window = glutCreateWindow("fieldicle") + + glutDisplayFunc(self.on_display) + glutMouseFunc(self.on_click) + glutMotionFunc(self.on_mouse_move) + glutTimerFunc(10, self.on_timer, 10) + + glViewport(0, 0, self.width, self.height) + glMatrixMode(GL_PROJECTION) + glLoadIdentity() + gluPerspective(60., self.width / float(self.height), .1, 1000.) + + return(window) + + def initial_buffers(self, num_particles): + self.np_position = numpy.ndarray((self.num_particles, 4), dtype=numpy.float32) + self.np_color = numpy.ndarray((num_particles, 4), dtype=numpy.float32) + + self.np_position[:,0] = 10*numpy.random.random_sample((self.num_particles,)) - 5 + self.np_position[:,1] = 10*numpy.random.random_sample((self.num_particles,)) - 5 + self.np_position[:,2] = 0. + self.np_position[:,3] = 1. + + self.np_color[:,:] = [1.,1.,1.,1.] + self.np_color[:,3] = numpy.random.random_sample((self.num_particles,)) + + self.gl_position = vbo.VBO(data=self.np_position, usage=GL_DYNAMIC_DRAW, target=GL_ARRAY_BUFFER) + self.gl_position.bind() + self.gl_color = vbo.VBO(data=self.np_color, usage=GL_DYNAMIC_DRAW, target=GL_ARRAY_BUFFER) + self.gl_color.bind() + + return (self.np_position, self.gl_position, self.gl_color) + + def on_timer(self, t): + glutTimerFunc(t, self.on_timer, t) + glutPostRedisplay() + + def on_click(self, button, state, x, y): + self.mouse_old['x'] = x + self.mouse_old['y'] = y + + def updateField(self, fx, fy, fz): + self.program = cl.Program(self.context, Template(self.kernel).substitute({ + 'fx': fx, + 'fy': fy, + 'fz': fz, + 'time_step': self.time_step + })).build() + + def on_mouse_move(self, x, y): + self.rotate['x'] += (y - self.mouse_old['y']) * .2 + self.rotate['y'] += (x - self.mouse_old['x']) * .2 + + self.mouse_old['x'] = x + self.mouse_old['y'] = y + + def on_display(self): + # Update or particle positions by calling the OpenCL kernel + cl.enqueue_acquire_gl_objects(self.queue, [self.cl_gl_position, self.cl_gl_color]) + kernelargs = (self.cl_gl_position, self.cl_gl_color, self.cl_start_position) + self.program.update_particles(self.queue, (self.num_particles,), None, *(kernelargs)) + cl.enqueue_release_gl_objects(self.queue, [self.cl_gl_position, self.cl_gl_color]) + self.queue.finish() + glFlush() + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) + glMatrixMode(GL_MODELVIEW) + glLoadIdentity() + + # Handle mouse transformations + glTranslatef(self.initial_translate['x'], self.initial_translate['y'], self.initial_translate['z']) + glRotatef(self.rotate['x'], 1, 0, 0) + glRotatef(self.rotate['y'], 0, 1, 0) + glTranslatef(self.translate['x'], self.translate['y'], self.translate['z']) + + # Render the particles + glEnable(GL_POINT_SMOOTH) + glPointSize(1) + glEnable(GL_BLEND) + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) + + # Set up the VBOs + self.gl_color.bind() + glColorPointer(4, GL_FLOAT, 0, self.gl_color) + self.gl_position.bind() + glVertexPointer(4, GL_FLOAT, 0, self.gl_position) + glEnableClientState(GL_VERTEX_ARRAY) + glEnableClientState(GL_COLOR_ARRAY) + + # Draw the VBOs + glDrawArrays(GL_POINTS, 0, self.num_particles) + + glDisableClientState(GL_COLOR_ARRAY) + glDisableClientState(GL_VERTEX_ARRAY) + + glDisable(GL_BLEND) + + glutSwapBuffers() + + def run(self): + self.window = self.glut_window() + + (self.np_position, self.gl_position, self.gl_color) = self.initial_buffers(self.num_particles) + + self.platform = cl.get_platforms()[0] + self.context = cl.Context(properties=[(cl.context_properties.PLATFORM, self.platform)] + get_gl_sharing_context_properties()) + self.queue = cl.CommandQueue(self.context) + + self.cl_start_position = cl.Buffer(self.context, mf.READ_ONLY | mf.COPY_HOST_PTR, hostbuf=self.np_position) + + self.cl_gl_position = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_position)) + self.cl_gl_color = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_color)) + + self.kernel = """__kernel void update_particles(__global float4* position, + __global float4* color, + __global float4* start_position) + { + unsigned int i = get_global_id(0); + float4 p = position[i]; + + float life = color[i].w; + life -= $time_step; + + if (life <= 0.f) { + p = start_position[i]; + life = 1.0f; + } + + p.x += $fx * $time_step; + p.y += $fy * $time_step; + p.z += $fz * $time_step; + + position[i] = p; + color[i].w = life; + }""" + self.program = cl.Program(self.context, Template(self.kernel).substitute({ + 'fx': 'cos(p.x)', + 'fy': 'sin(p.y*p.x)', + 'fz': '0', + 'time_step': self.time_step + })).build() + + glutMainLoop() + + +particleWindow = ParticleWindow() + +glfwThread = threading.Thread(target=particleWindow.run) +glfwThread.start() + +class ParamWindow(Gtk.Window): + def __init__(self, particleWin): + Gtk.Window.__init__(self, title="Field Parameters") + self.particleWin = particleWin + + self.grid = Gtk.Grid() + self.add(self.grid) + + self.button = Gtk.Button(label="Update field") + self.button.connect("clicked", self.on_button_clicked) -cl_gl_position = cl.GLBuffer(context, mf.READ_WRITE, int(gl_position)) -cl_gl_color = cl.GLBuffer(context, mf.READ_WRITE, int(gl_color)) + self.entryFx = Gtk.Entry() + self.entryFy = Gtk.Entry() + self.entryFz = Gtk.Entry() -kernel = """__kernel void particle_fountain(__global float4* position, - __global float4* color, - __global float4* start_position, - float time_step) -{ - unsigned int i = get_global_id(0); - float4 p = position[i]; + self.grid.add(self.button) + self.grid.add(self.entryFx) + self.grid.add(self.entryFy) + self.grid.add(self.entryFz) - float life = color[i].w; - life -= time_step; - - if (life <= 0.f) { - p = start_position[i]; - life = 1.0f; - } + def on_button_clicked(self, widget): + self.particleWin.updateField( + self.entryFx.get_text(), + self.entryFy.get_text(), + self.entryFz.get_text() + ) - p.x += cos(p.x) * time_step; - p.y += sin(2*p.x-2*p.y) * time_step; - p.z += 2*cos(p.x*p.y) * time_step; - position[i] = p; - color[i].w = life; -}""" -program = cl.Program(context, kernel).build() +paramWindow = ParamWindow(particleWindow) +paramWindow.connect("destroy", Gtk.main_quit) +paramWindow.show_all() +Gtk.main() -glutMainLoop() +glfwThread.join() |