diff options
Extract indicators, drawing of geometric primitives
Diffstat (limited to 'geometry')
-rw-r--r-- | geometry/box.py | 58 | ||||
-rw-r--r-- | geometry/cylinder.py | 72 | ||||
-rw-r--r-- | geometry/sphere.py | 36 |
3 files changed, 166 insertions, 0 deletions
diff --git a/geometry/box.py b/geometry/box.py new file mode 100644 index 0000000..5538819 --- /dev/null +++ b/geometry/box.py @@ -0,0 +1,58 @@ +from OpenGL.GL import * + +class Box: + def __init__(self, x0, x1, y0, y1, z0, z1): + self.x0 = x0 + self.x1 = x1 + self.y0 = y0 + self.y1 = y1 + self.z0 = z0 + self.z1 = z1 + + def indicator(self): + return lambda x, y, z: x >= self.x0 and x <= self.x1 and y >= self.y0 and y <= self.y1 and z >= self.z0 and z <= self.z1 + + def draw(self): + glBegin(GL_POLYGON) + glNormal(-1,0,0) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x0, self.y1, self.z0) + glVertex(self.x0, self.y1, self.z1) + glVertex(self.x0, self.y0, self.z1) + glEnd() + glBegin(GL_POLYGON) + glNormal(1,0,0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y1, self.z0) + glVertex(self.x1, self.y1, self.z1) + glVertex(self.x1, self.y0, self.z1) + glEnd() + glBegin(GL_POLYGON) + glNormal(0,0,1) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x1, self.y1, self.z1) + glVertex(self.x0, self.y1, self.z1) + glEnd() + glBegin(GL_POLYGON) + glNormal(0,0,-1) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y1, self.z0) + glVertex(self.x0, self.y1, self.z0) + glEnd() + glBegin(GL_POLYGON) + glNormal(0,-1,0) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z1) + glEnd() + glBegin(GL_POLYGON) + glNormal(0,1,0) + glVertex(self.x0,self.y1,self.z0) + glVertex(self.x1,self.y1,self.z0) + glVertex(self.x1,self.y1,self.z1) + glVertex(self.x0,self.y1,self.z1) + glEnd() + diff --git a/geometry/cylinder.py b/geometry/cylinder.py new file mode 100644 index 0000000..b576a62 --- /dev/null +++ b/geometry/cylinder.py @@ -0,0 +1,72 @@ +import numpy + +from OpenGL.GL import * + +class Cylinder: + def __init__(self, x, y, z, r, h = 0, l = 0): + self.x = x + self.y = y + self.z = z + self.r = r + self.h = h + self.l = l + + self.circle = [] + for i in range(33): + alpha = 2 * numpy.pi * (i/32) + c0 = self.r * numpy.cos(alpha) + c1 = self.r * numpy.sin(alpha) + self.circle.append((c0, c1)) + + def indicator(self): + if self.h == 0: + return lambda x, y, z: (x - self.x)**2 + (z - self.z)**2 < self.r*self.r and y >= self.y and y <= self.y+self.l + else: + return lambda x, y, z: (x - self.x)**2 + (y - self.y)**2 < self.r*self.r and z >= self.z and z <= self.z+self.h + + def draw(self): + glBegin(GL_TRIANGLE_FAN) + + if self.h == 0: + glNormal(0,-1, 0) + glVertex(self.x, self.y, self.z) + for (c0, c1) in self.circle: + glNormal(0, -1, 0) + glVertex(self.x+c0, self.y, self.z+c1) + else: + glNormal(0, 0, -1) + glVertex(self.x, self.y, self.z) + for (c0, c1) in self.circle: + glVertex(self.x+c0, self.y+c1, self.z) + + glEnd() + + glBegin(GL_TRIANGLE_FAN) + if self.h == 0: + glNormal(0, 1, 0) + glVertex(self.x, self.y+self.l, self.z) + for (c0, c1) in self.circle: + glVertex(self.x+c0, self.y+self.l, self.z+c1) + else: + glNormal(0, 0, 1) + glVertex(self.x, self.y, self.z+self.h) + for (c0, c1) in self.circle: + glVertex(self.x+c0, self.y+c1, self.z+self.h) + + glEnd() + + glBegin(GL_TRIANGLE_STRIP) + + if self.h == 0: + for (c0, c1) in self.circle: + glNormal(c0, 0, c1) + glVertex(self.x+c0, self.y, self.z+c1) + glVertex(self.x+c0, self.y + self.l, self.z+c1) + else: + for (c0, c1) in self.circle: + glNormal(c0, c1, 0) + glVertex(self.x+c0, self.y+c1, self.z) + glVertex(self.x+c0, self.y+c1, self.z+self.h) + + glEnd() + diff --git a/geometry/sphere.py b/geometry/sphere.py new file mode 100644 index 0000000..9bc245c --- /dev/null +++ b/geometry/sphere.py @@ -0,0 +1,36 @@ +import numpy + +from OpenGL.GL import * + +class Sphere: + def __init__(self, x, y, z, r): + self.x = x + self.y = y + self.z = z + self.r = r + + def indicator(self): + return lambda x, y, z: (x - self.x)**2 + (y - self.y)**2 + (z - self.z)**2 < self.r*self.r + + def draw(self, resolution = 32): + for i in range(0,resolution+1): + lat0 = numpy.pi * (-0.5 + (i - 1) / resolution) + z0 = numpy.sin(lat0) + zr0 = numpy.cos(lat0) + + lat1 = numpy.pi * (-0.5 + i / resolution) + z1 = numpy.sin(lat1) + zr1 = numpy.cos(lat1) + + glBegin(GL_QUAD_STRIP) + for j in range(0,resolution+1): + lng = 2 * numpy.pi * (j - 1) / resolution + x = numpy.cos(lng) + y = numpy.sin(lng) + + glNormal(x * zr0, y * zr0, z0) + glVertex(self.x + self.r * x * zr0, self.y + self.r * y * zr0, self.z + self.r * z0) + glNormal(x * zr1, y * zr1, z1) + glVertex(self.x + self.r * x * zr1, self.y + self.r * y * zr1, self.z + self.r * z1) + + glEnd() |