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path: root/channel_3d_volumetric_rendering_gl_interop.py
AgeCommit message (Collapse)Author
2019-09-22Rotate around initial Z-axisAdrian Kummerlaender
2019-09-21Fix namingAdrian Kummerlaender
2019-09-21Fix ray calculationAdrian Kummerlaender
i.e. use the inverse rotational matrix to project the camera position into lattice space
2019-09-21Play around with volumetric rendering using ray marchingAdrian Kummerlaender