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#include "filesystem_context.h"
#include <algorithm>
#include <iterator>
#include "support/xalan_string.h"
namespace {
const std::string workingDirectory(".");
boost::filesystem::path determineBasePath(
const boost::filesystem::path& path) {
const boost::filesystem::path basePath(
boost::filesystem::is_directory(path) ? path : path.parent_path()
);
if ( basePath == boost::filesystem::current_path() ) {
return workingDirectory;
} else {
if ( path.is_absolute() ) {
return path;
} else {
return workingDirectory / path;
}
}
}
}
namespace InputXSLT {
void FilesystemContext::iterate(
const boost::filesystem::path& directory,
const std::function<void(const boost::filesystem::path&)>& func
) {
std::vector<boost::filesystem::path> directoryItems;
std::copy_if(
boost::filesystem::directory_iterator(directory),
boost::filesystem::directory_iterator(),
std::back_inserter(directoryItems),
[](const boost::filesystem::path& p) -> bool {
return boost::filesystem::is_regular_file(p) ||
boost::filesystem::is_directory(p);
}
);
std::sort(
directoryItems.begin(),
directoryItems.end()
);
std::for_each(
directoryItems.begin(),
directoryItems.end(),
func
);
}
FilesystemContext::FilesystemContext(const boost::filesystem::path& path):
path_(determineBasePath(path)) { }
FilesystemContext::FilesystemContext(const std::string& path):
FilesystemContext(boost::filesystem::path(path)) { }
FilesystemContext::FilesystemContext():
path_(workingDirectory) { }
boost::filesystem::path FilesystemContext::resolve(
const xalan::XalanDOMString& path) const {
return this->resolve(toString(path));
}
boost::filesystem::path FilesystemContext::resolve(
const boost::filesystem::path& path) const {
if ( path.is_absolute() ) {
return path;
} else {
return this->path_ / path;
}
}
boost::filesystem::path FilesystemContext::getBase() const {
return this->path_;
}
}
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