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#pragma once
#include <LLBM/call_tag.h>
struct CollectVelocityNormF {
using call_tag = tag::post_process_by_spatial_cell_mask;
template <typename T, typename S>
__device__ static void apply(
descriptor::D2Q9
, std::size_t gid
, std::size_t iX
, std::size_t iY
, std::size_t iZ
, T* u
, cudaSurfaceObject_t surface
) {
float norm = length(make_float2(u[2*gid+0], u[2*gid+1]));
surf2Dwrite(norm, surface, iX*sizeof(float), iY);
}
template <typename T, typename S>
__device__ static void apply(
descriptor::D3Q19
, std::size_t gid
, std::size_t iX
, std::size_t iY
, std::size_t iZ
, T* u
, cudaSurfaceObject_t surface
, T* u_norm = nullptr
) {
float norm = length(make_float3(u[3*gid+0], u[3*gid+1], u[3*gid+2]));
surf3Dwrite(norm, surface, iX*sizeof(float), iY, iZ);
if (u_norm != nullptr) {
u_norm[gid] = norm;
}
}
};
template <typename SLICE, typename SAMPLE, typename PALETTE>
__global__ void renderSliceViewToTexture(std::size_t width, std::size_t height, SLICE slice, SAMPLE sample, PALETTE palette, cudaSurfaceObject_t texture) {
const int screenX = threadIdx.x + blockIdx.x * blockDim.x;
const int screenY = threadIdx.y + blockIdx.y * blockDim.y;
if (screenX > width-1 || screenY > height-1) {
return;
}
const std::size_t gid = slice(screenX,screenY);
float3 color = palette(sample(gid));
uchar4 pixel {
static_cast<unsigned char>(color.x * 255),
static_cast<unsigned char>(color.y * 255),
static_cast<unsigned char>(color.z * 255),
255
};
surf2Dwrite(pixel, texture, screenX*sizeof(uchar4), screenY);
}
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