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#pragma once
#include <cmath>
inline double sq(double x) noexcept {
return x * x;
}
template <typename T>
struct Vector {
T data[2];
T comp(int x, int y) const {
return x*data[0] + y*data[1];
}
T norm() const {
return std::sqrt(sq(data[0]) + sq(data[1]));
}
T& operator[](std::size_t i) {
return data[i];
}
T operator[](std::size_t i) const {
return data[i];
}
Vector<T> operator*(T scalar) const {
return Vector<T>{
data[0] * scalar,
data[1] * scalar
};
}
Vector<T> operator-() const {
return -1 * *this;
}
Vector<T>& operator+=(const Vector<T>& rhs) {
data[0] += rhs[0];
data[1] += rhs[1];
return *this;
}
};
template <typename T>
Vector<T> operator*(T scalar, const Vector<T>& v) {
return Vector<T>{
v[0] * scalar,
v[1] * scalar
};
}
template <typename T, typename W>
Vector<T> operator-(const Vector<T>& a, const Vector<W>& b) {
return Vector<T>{
a[0] - b[0],
a[1] - b[1]
};
}
template <typename T, typename W>
Vector<T> operator+(const Vector<T>& a, const Vector<W>& b) {
return Vector<T>{
a[0] + b[0],
a[1] + b[1]
};
}
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