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author | Adrian Kummerlaender | 2020-03-24 14:27:15 +0100 |
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committer | Adrian Kummerlaender | 2020-03-24 14:27:26 +0100 |
commit | dd6625b23c13b8d8c5b382bc58f947e9ee417986 (patch) | |
tree | fcfa4629548d4dba2552998ddd21ff634606b269 | |
parent | ddce989b535ddf47cd0cee8cf4ab43966d631a4f (diff) | |
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Fade between updated plots
Process pool doesn't seem to kill its processes on shutdown. What is this crap?
-rw-r--r-- | gas.py | 56 |
1 files changed, 44 insertions, 12 deletions
@@ -95,10 +95,12 @@ texture_shader = Shader( in vec2 tex_coord; - uniform sampler2D picture; + uniform sampler2D picture[2]; + + uniform float mixing; void main() { - gl_FragColor = texture(picture, tex_coord); + gl_FragColor = mix(texture(picture[0], tex_coord), texture(picture[1], tex_coord), mixing); }""", vertex_src = """ #version 430 @@ -114,7 +116,7 @@ texture_shader = Shader( gl_Position = projection * vec4(screen_vertex, 0.0, 1.0); tex_coord = texture_vertex; }""", - uniform = ['projection'] + uniform = ['picture','projection','mixing'] ) class View: @@ -228,6 +230,9 @@ class VelocityHistogram: self.pool = ProcessPoolExecutor(max_workers=1) self.plotter = None + self.tick = False + self.mixing = 0.0 + def setup(self): self.vertices = np.array([ self.origin[0] , self.origin[1] , 0., 1., @@ -248,29 +253,52 @@ class VelocityHistogram: glEnableVertexAttribArray(1) glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*np.dtype(np.float32).itemsize, ctypes.c_void_p(2*np.dtype(np.float32).itemsize)) - self.texture_id = glGenTextures(1) - glBindTexture(GL_TEXTURE_2D, self.texture_id) + self.texture_id = glGenTextures(2) + print(self.texture_id) + + glBindTexture(GL_TEXTURE_2D, self.texture_id[0]) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glBindTexture(GL_TEXTURE_2D, self.texture_id[1]) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glEnable(GL_TEXTURE_2D) def update(self): self.steps = self.steps + 1 - if self.steps % 10 == 0 and self.plotter == None: + if self.steps % 100 == 0 and self.plotter == None: self.plotter = self.pool.submit(get_histogram, self.gas.get_velocity_norms()) - elif self.steps % 5 == 0: + else: if self.plotter != None and self.plotter.done(): texture, width, height = self.plotter.result() - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture) + if self.tick: + glBindTexture(GL_TEXTURE_2D, self.texture_id[0]) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture) + self.tick = False + self.mixing = 1.0 + + else: + glBindTexture(GL_TEXTURE_2D, self.texture_id[1]) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture) + self.tick = True + self.mixing = 0.0 + self.plotter = None def display(self, uniform): - glEnable(GL_TEXTURE_2D) + if self.tick: + self.mixing = min(self.mixing+0.1, 1.0); + else: + self.mixing = max(self.mixing-0.1, 0.0); + + glBindTextures(self.texture_id[0], 2, self.texture_id) + glUniform1iv(uniform['picture'], len(self.texture_id), self.texture_id) + glUniform1f(uniform['mixing'], self.mixing) + glBindVertexArray(self.vao); - glBindTexture(GL_TEXTURE_2D, self.texture_id) glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) glBindVertexArray(0) @@ -284,7 +312,7 @@ velocity[0,0] = 10*char_u velocity[0,1] = 4*char_u config = HardSphereSetup(radius, char_u, position, velocity) -gas = GasFlow(config, opengl = True, t_scale = 0.1) +gas = GasFlow(config, opengl = True, t_scale = 1.0) tracer = Tracer(gas, 4) histogram = VelocityHistogram(gas, [1.1,0], [1,1]) @@ -314,9 +342,13 @@ def on_keyboard(key, x, y): global running running = not running +def on_close(): + histogram.pool.shutdown(wait=True) + glutDisplayFunc(on_display) glutReshapeFunc(on_reshape) glutTimerFunc(10, on_timer, 10) glutKeyboardFunc(on_keyboard) +glutCloseFunc(on_close) glutMainLoop() |