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authorAdrian Kummerlaender2020-03-26 21:30:05 +0100
committerAdrian Kummerlaender2020-03-26 21:30:05 +0100
commit18c27ca60bc364d5e6cb811f56ec8c4f72867ac9 (patch)
tree1ad7ba010272b9d04c822e33a00a28d48be19274 /boltzgas/simulation.py
parent2af16451f5119398c34ef9bd8626791e0498b9ab (diff)
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Prototype port to 3D
What is it with OpenCL @ GPU and arrays of 3-dimensional vectors?! Luckily I vaguely remembered encountering this problem before when implementing my OpenCL LBM code but why on earth is the compiler not warning about this? I guess the underlying reason has to do with the data alignment requirements on the GPU but still...
Diffstat (limited to 'boltzgas/simulation.py')
-rw-r--r--boltzgas/simulation.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/boltzgas/simulation.py b/boltzgas/simulation.py
index d818bab..905a04f 100644
--- a/boltzgas/simulation.py
+++ b/boltzgas/simulation.py
@@ -95,10 +95,10 @@ class HardSphereSimulation:
if self.tick:
self.gl_particle_position_b.bind()
- gl.glVertexPointer(2, gl.GL_FLOAT, 0, self.gl_particle_position_b)
+ gl.glVertexPointer(4, gl.GL_FLOAT, 0, self.gl_particle_position_b)
else:
self.gl_particle_position_a.bind()
- gl.glVertexPointer(2, gl.GL_FLOAT, 0, self.gl_particle_position_a)
+ gl.glVertexPointer(4, gl.GL_FLOAT, 0, self.gl_particle_position_a)
gl.glDrawArrays(gl.GL_POINTS, 0, self.n_particles)
gl.glDisableClientState(gl.GL_VERTEX_ARRAY)