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authorAdrian Kummerlaender2020-03-24 20:51:06 +0100
committerAdrian Kummerlaender2020-03-24 20:51:06 +0100
commit235123e65b5edb3d5f0c8f14b05e2d2e56f9e40a (patch)
tree184c2011b8e14149051c1fac1c7eaee282724d0d /gas.py
parent955f517f3dc235c2abc96160da10787c1718e778 (diff)
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Separate classes into modules
Diffstat (limited to 'gas.py')
-rw-r--r--gas.py325
1 files changed, 11 insertions, 314 deletions
diff --git a/gas.py b/gas.py
index c1ccbce..9261d87 100644
--- a/gas.py
+++ b/gas.py
@@ -1,319 +1,16 @@
from OpenGL.GL import *
from OpenGL.GLUT import *
-from OpenGL.GL import shaders
-
-from pyrr import matrix44
import numpy as np
-import scipy.stats as stats
-import scipy.constants as const
-from scipy.optimize import minimize
-
-import matplotlib
-import matplotlib.pyplot as plt
-
-from particles import GasFlow, HardSphereSetup, grid_of_random_velocity_particles
-
-from concurrent.futures import Future, ProcessPoolExecutor
+from boltzgas import HardSphereSetup, HardSphereSimulation
+from boltzgas.initial_condition import grid_of_random_velocity_particles
+from boltzgas.visual import View, VelocityHistogram, Tracer, ColoredBox
glutInit()
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowPosition(0, 0)
-window = glutCreateWindow("gas")
-
-class Shader:
- def __init__(self, vertex_src, fragment_src, uniform):
- self.program = shaders.compileProgram(
- shaders.compileShader(vertex_src, GL_VERTEX_SHADER),
- shaders.compileShader(fragment_src, GL_FRAGMENT_SHADER))
- self.uniform = { }
- for name in uniform:
- self.uniform[name] = shaders.glGetUniformLocation(self.program, name)
-
- def use(self):
- shaders.glUseProgram(self.program)
-
-particle_shader = Shader(
- fragment_src = """
- #version 430
-
- in vec3 color;
-
- void main(){
- if (length(gl_PointCoord - vec2(0.5)) > 0.5) {
- discard;
- }
-
- gl_FragColor = vec4(color.xyz, 0.0);
- }""",
- vertex_src = """
- #version 430
-
- layout (location=0) in vec2 particles;
-
- out vec3 color;
-
- uniform mat4 projection;
- uniform vec3 face_color;
- uniform vec3 trace_color;
- uniform uint trace_id;
-
- void main() {
- gl_Position = projection * vec4(particles, 0., 1.);
-
- if (gl_VertexID == trace_id) {
- color = trace_color;
- } else {
- color = face_color;
- }
- }""",
- uniform = ['projection', 'face_color', 'trace_color', 'trace_id']
-)
-
-decoration_shader = Shader(
- fragment_src = """
- #version 430
-
- in vec3 color;
-
- void main(){
- gl_FragColor = vec4(color.xyz, 0.0);
- }""",
- vertex_src = """
- #version 430
-
- in vec3 vertex;
-
- out vec3 color;
-
- uniform mat4 projection;
- uniform vec3 face_color;
-
- void main() {
- gl_Position = projection * vec4(vertex, 1.);
- color = face_color;
- }""",
- uniform = ['projection', 'face_color']
-)
-
-texture_shader = Shader(
- fragment_src = """
- #version 430
-
- in vec2 tex_coord;
-
- uniform sampler2D picture[2];
-
- uniform float mixing;
-
- void main() {
- gl_FragColor = mix(texture(picture[0], tex_coord), texture(picture[1], tex_coord), mixing);
- }""",
- vertex_src = """
- #version 430
-
- layout (location=0) in vec2 screen_vertex;
- layout (location=1) in vec2 texture_vertex;
-
- out vec2 tex_coord;
-
- uniform mat4 projection;
-
- void main() {
- gl_Position = projection * vec4(screen_vertex, 0.0, 1.0);
- tex_coord = texture_vertex;
- }""",
- uniform = ['picture','projection','mixing']
-)
-
-class View:
- def __init__(self, gas, decorations, windows):
- self.gas = gas
- self.decorations = decorations
- self.windows = windows
-
- def reshape(self, width, height):
- glViewport(0,0,width,height)
-
- world_height = 1.4
- world_width = world_height / height * width
-
- projection = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1)
- translation = matrix44.create_from_translation([-1.05, -1.0/2, 0])
-
- self.pixels_per_unit = height / world_height
- self.projection = np.matmul(translation, projection)
-
- def display(self):
- glClearColor(0.,0.,0.,1.)
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
-
- decoration_shader.use()
- glUniformMatrix4fv(decoration_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection))
- for decoration in self.decorations:
- decoration.display(decoration_shader.uniform)
-
- texture_shader.use()
- glUniformMatrix4fv(texture_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection))
- for window in self.windows:
- window.display(texture_shader.uniform)
-
- particle_shader.use()
- glUniformMatrix4fv(particle_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection))
- glUniform3f(particle_shader.uniform['face_color'], 1., 1., 1.)
- glUniform3f(particle_shader.uniform['trace_color'], 1., 0., 0.)
- glUniform1ui(particle_shader.uniform['trace_id'], 4)
- glEnable(GL_POINT_SPRITE)
- glPointSize(2*radius*self.pixels_per_unit)
- self.gas.gl_draw_particles()
-
- glutSwapBuffers()
-
-class Tracer:
- def __init__(self, gas, iParticle):
- self.gas = gas
- self.iParticle = iParticle
- self.trace = [ ]
-
- def update(self):
- position = self.gas.get_positions()[self.iParticle]
- self.trace.append((position[0], position[1]))
-
- def display(self, uniform):
- glUniform3f(uniform['face_color'], 1., 0., 0.)
- glLineWidth(2)
- glBegin(GL_LINE_STRIP)
- for v in self.trace:
- glVertex(*v, 0.)
- glEnd()
-
-class ColoredBox:
- def __init__(self, origin, extend, color):
- self.origin = origin
- self.extend = extend
- self.color = color
-
- def display(self, uniform):
- glUniform3f(uniform['face_color'], *self.color)
- glBegin(GL_TRIANGLE_STRIP)
- glVertex(self.origin[0], self.origin[1] , 0.)
- glVertex(self.origin[0] + self.extend[0], self.origin[1] , 0.)
- glVertex(self.origin[0] , self.origin[1] + self.extend[1], 0.)
- glVertex(self.origin[0] + self.extend[1], self.origin[1] + self.extend[1], 0.)
- glEnd()
-
-def get_histogram(velocities):
- maxwellian = stats.maxwell.fit(velocities)
-
- plt.style.use('dark_background')
-
- fig = plt.figure(figsize=(10,10))
- ax = fig.add_axes([0.1, 0.05, 0.88, 0.93])
-
- plt.ylim(0, 0.003)
- plt.ylabel('Probability')
-
- plt.xlim(0, 1.2*char_u)
- plt.xlabel('Velocity magnitude [m/s]')
-
- plt.hist(velocities, bins=50, density=True, alpha=0.5, label='Simulated velocities')
-
- xs = np.linspace(0, 1.2*char_u, 100)
- plt.plot(xs, stats.maxwell.pdf(xs, *maxwellian), label='Maxwell-Boltzmann distribution')
-
- plt.legend(loc='upper right')
-
- fig.canvas.draw()
- buf = fig.canvas.tostring_rgb()
- width, height = fig.canvas.get_width_height()
- texture = np.frombuffer(buf, dtype=np.uint8).reshape(width, height, 3)
-
- plt.close(fig)
-
- return (texture, height, width)
-
-
-class VelocityHistogram:
- def __init__(self, gas, origin, extend):
- self.gas = gas
- self.origin = origin
- self.extend = extend
- self.steps = -1
-
- self.pool = ProcessPoolExecutor(max_workers=1)
- self.plotter = None
-
- self.tick = False
- self.mixing = 0.0
-
- def setup(self):
- self.vertices = np.array([
- self.origin[0] , self.origin[1] , 0., 1.,
- self.origin[0] + self.extend[0], self.origin[1] , 1., 1.,
- self.origin[0] , self.origin[1] + self.extend[1], 0., 0.,
- self.origin[0] + self.extend[0], self.origin[1] + self.extend[1], 1., 0.
- ], dtype=np.float32)
-
- self.vao = glGenVertexArrays(1)
- self.vbo = glGenBuffers(1)
-
- glBindVertexArray(self.vao)
- glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
- glBufferData(GL_ARRAY_BUFFER, self.vertices.tostring(), GL_STATIC_DRAW)
-
- glEnableVertexAttribArray(0)
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*np.dtype(np.float32).itemsize, ctypes.c_void_p(0))
- glEnableVertexAttribArray(1)
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*np.dtype(np.float32).itemsize, ctypes.c_void_p(2*np.dtype(np.float32).itemsize))
-
- self.texture_id = glGenTextures(2)
-
- glBindTexture(GL_TEXTURE_2D, self.texture_id[0])
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glBindTexture(GL_TEXTURE_2D, self.texture_id[1])
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- def update(self):
- self.steps = self.steps + 1
-
- if self.steps % 50 == 0 and self.plotter == None:
- self.plotter = self.pool.submit(get_histogram, self.gas.get_velocity_norms())
-
- else:
- if self.plotter != None and self.plotter.done():
- texture, width, height = self.plotter.result()
- if self.tick:
- glBindTexture(GL_TEXTURE_2D, self.texture_id[0])
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture)
- self.tick = False
- self.mixing = 1.0
-
- else:
- glBindTexture(GL_TEXTURE_2D, self.texture_id[1])
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture)
- self.tick = True
- self.mixing = 0.0
-
- self.plotter = None
-
-
- def display(self, uniform):
- if self.tick:
- self.mixing = min(self.mixing+0.1, 1.0);
- else:
- self.mixing = max(self.mixing-0.1, 0.0);
-
- glBindTextures(self.texture_id[0], 2, self.texture_id)
- glUniform1iv(uniform['picture'], len(self.texture_id), self.texture_id)
- glUniform1f(uniform['mixing'], self.mixing)
-
- glBindVertexArray(self.vao);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)
- glBindVertexArray(0)
+glutCreateWindow("BoltzGas")
grid_width = 32
radius = 0.004
@@ -325,7 +22,7 @@ velocity[0,0] = 10*char_u
velocity[0,1] = 4*char_u
config = HardSphereSetup(radius, char_u, position, velocity)
-gas = GasFlow(config, opengl = True, t_scale = 1.0)
+gas = HardSphereSimulation(config, opengl = True, t_scale = 0.1)
tracer = Tracer(gas, 4)
histogram = VelocityHistogram(gas, [1.1,0], [1,1])
@@ -358,11 +55,11 @@ def on_keyboard(key, x, y):
def on_close():
histogram.pool.shutdown()
-if __name__ == "__main__":
- glutDisplayFunc(on_display)
- glutReshapeFunc(on_reshape)
- glutTimerFunc(10, on_timer, 10)
- glutKeyboardFunc(on_keyboard)
- glutCloseFunc(on_close)
+glutDisplayFunc(on_display)
+glutReshapeFunc(on_reshape)
+glutTimerFunc(10, on_timer, 10)
+glutKeyboardFunc(on_keyboard)
+glutCloseFunc(on_close)
+if __name__ == "__main__":
glutMainLoop()