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author | Adrian Kummerlaender | 2020-03-24 20:51:06 +0100 |
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committer | Adrian Kummerlaender | 2020-03-24 20:51:06 +0100 |
commit | 235123e65b5edb3d5f0c8f14b05e2d2e56f9e40a (patch) | |
tree | 184c2011b8e14149051c1fac1c7eaee282724d0d /gas.py | |
parent | 955f517f3dc235c2abc96160da10787c1718e778 (diff) | |
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Separate classes into modules
Diffstat (limited to 'gas.py')
-rw-r--r-- | gas.py | 325 |
1 files changed, 11 insertions, 314 deletions
@@ -1,319 +1,16 @@ from OpenGL.GL import * from OpenGL.GLUT import * -from OpenGL.GL import shaders - -from pyrr import matrix44 import numpy as np -import scipy.stats as stats -import scipy.constants as const -from scipy.optimize import minimize - -import matplotlib -import matplotlib.pyplot as plt - -from particles import GasFlow, HardSphereSetup, grid_of_random_velocity_particles - -from concurrent.futures import Future, ProcessPoolExecutor +from boltzgas import HardSphereSetup, HardSphereSimulation +from boltzgas.initial_condition import grid_of_random_velocity_particles +from boltzgas.visual import View, VelocityHistogram, Tracer, ColoredBox glutInit() glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowPosition(0, 0) -window = glutCreateWindow("gas") - -class Shader: - def __init__(self, vertex_src, fragment_src, uniform): - self.program = shaders.compileProgram( - shaders.compileShader(vertex_src, GL_VERTEX_SHADER), - shaders.compileShader(fragment_src, GL_FRAGMENT_SHADER)) - self.uniform = { } - for name in uniform: - self.uniform[name] = shaders.glGetUniformLocation(self.program, name) - - def use(self): - shaders.glUseProgram(self.program) - -particle_shader = Shader( - fragment_src = """ - #version 430 - - in vec3 color; - - void main(){ - if (length(gl_PointCoord - vec2(0.5)) > 0.5) { - discard; - } - - gl_FragColor = vec4(color.xyz, 0.0); - }""", - vertex_src = """ - #version 430 - - layout (location=0) in vec2 particles; - - out vec3 color; - - uniform mat4 projection; - uniform vec3 face_color; - uniform vec3 trace_color; - uniform uint trace_id; - - void main() { - gl_Position = projection * vec4(particles, 0., 1.); - - if (gl_VertexID == trace_id) { - color = trace_color; - } else { - color = face_color; - } - }""", - uniform = ['projection', 'face_color', 'trace_color', 'trace_id'] -) - -decoration_shader = Shader( - fragment_src = """ - #version 430 - - in vec3 color; - - void main(){ - gl_FragColor = vec4(color.xyz, 0.0); - }""", - vertex_src = """ - #version 430 - - in vec3 vertex; - - out vec3 color; - - uniform mat4 projection; - uniform vec3 face_color; - - void main() { - gl_Position = projection * vec4(vertex, 1.); - color = face_color; - }""", - uniform = ['projection', 'face_color'] -) - -texture_shader = Shader( - fragment_src = """ - #version 430 - - in vec2 tex_coord; - - uniform sampler2D picture[2]; - - uniform float mixing; - - void main() { - gl_FragColor = mix(texture(picture[0], tex_coord), texture(picture[1], tex_coord), mixing); - }""", - vertex_src = """ - #version 430 - - layout (location=0) in vec2 screen_vertex; - layout (location=1) in vec2 texture_vertex; - - out vec2 tex_coord; - - uniform mat4 projection; - - void main() { - gl_Position = projection * vec4(screen_vertex, 0.0, 1.0); - tex_coord = texture_vertex; - }""", - uniform = ['picture','projection','mixing'] -) - -class View: - def __init__(self, gas, decorations, windows): - self.gas = gas - self.decorations = decorations - self.windows = windows - - def reshape(self, width, height): - glViewport(0,0,width,height) - - world_height = 1.4 - world_width = world_height / height * width - - projection = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1) - translation = matrix44.create_from_translation([-1.05, -1.0/2, 0]) - - self.pixels_per_unit = height / world_height - self.projection = np.matmul(translation, projection) - - def display(self): - glClearColor(0.,0.,0.,1.) - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) - - decoration_shader.use() - glUniformMatrix4fv(decoration_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection)) - for decoration in self.decorations: - decoration.display(decoration_shader.uniform) - - texture_shader.use() - glUniformMatrix4fv(texture_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection)) - for window in self.windows: - window.display(texture_shader.uniform) - - particle_shader.use() - glUniformMatrix4fv(particle_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection)) - glUniform3f(particle_shader.uniform['face_color'], 1., 1., 1.) - glUniform3f(particle_shader.uniform['trace_color'], 1., 0., 0.) - glUniform1ui(particle_shader.uniform['trace_id'], 4) - glEnable(GL_POINT_SPRITE) - glPointSize(2*radius*self.pixels_per_unit) - self.gas.gl_draw_particles() - - glutSwapBuffers() - -class Tracer: - def __init__(self, gas, iParticle): - self.gas = gas - self.iParticle = iParticle - self.trace = [ ] - - def update(self): - position = self.gas.get_positions()[self.iParticle] - self.trace.append((position[0], position[1])) - - def display(self, uniform): - glUniform3f(uniform['face_color'], 1., 0., 0.) - glLineWidth(2) - glBegin(GL_LINE_STRIP) - for v in self.trace: - glVertex(*v, 0.) - glEnd() - -class ColoredBox: - def __init__(self, origin, extend, color): - self.origin = origin - self.extend = extend - self.color = color - - def display(self, uniform): - glUniform3f(uniform['face_color'], *self.color) - glBegin(GL_TRIANGLE_STRIP) - glVertex(self.origin[0], self.origin[1] , 0.) - glVertex(self.origin[0] + self.extend[0], self.origin[1] , 0.) - glVertex(self.origin[0] , self.origin[1] + self.extend[1], 0.) - glVertex(self.origin[0] + self.extend[1], self.origin[1] + self.extend[1], 0.) - glEnd() - -def get_histogram(velocities): - maxwellian = stats.maxwell.fit(velocities) - - plt.style.use('dark_background') - - fig = plt.figure(figsize=(10,10)) - ax = fig.add_axes([0.1, 0.05, 0.88, 0.93]) - - plt.ylim(0, 0.003) - plt.ylabel('Probability') - - plt.xlim(0, 1.2*char_u) - plt.xlabel('Velocity magnitude [m/s]') - - plt.hist(velocities, bins=50, density=True, alpha=0.5, label='Simulated velocities') - - xs = np.linspace(0, 1.2*char_u, 100) - plt.plot(xs, stats.maxwell.pdf(xs, *maxwellian), label='Maxwell-Boltzmann distribution') - - plt.legend(loc='upper right') - - fig.canvas.draw() - buf = fig.canvas.tostring_rgb() - width, height = fig.canvas.get_width_height() - texture = np.frombuffer(buf, dtype=np.uint8).reshape(width, height, 3) - - plt.close(fig) - - return (texture, height, width) - - -class VelocityHistogram: - def __init__(self, gas, origin, extend): - self.gas = gas - self.origin = origin - self.extend = extend - self.steps = -1 - - self.pool = ProcessPoolExecutor(max_workers=1) - self.plotter = None - - self.tick = False - self.mixing = 0.0 - - def setup(self): - self.vertices = np.array([ - self.origin[0] , self.origin[1] , 0., 1., - self.origin[0] + self.extend[0], self.origin[1] , 1., 1., - self.origin[0] , self.origin[1] + self.extend[1], 0., 0., - self.origin[0] + self.extend[0], self.origin[1] + self.extend[1], 1., 0. - ], dtype=np.float32) - - self.vao = glGenVertexArrays(1) - self.vbo = glGenBuffers(1) - - glBindVertexArray(self.vao) - glBindBuffer(GL_ARRAY_BUFFER, self.vbo) - glBufferData(GL_ARRAY_BUFFER, self.vertices.tostring(), GL_STATIC_DRAW) - - glEnableVertexAttribArray(0) - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*np.dtype(np.float32).itemsize, ctypes.c_void_p(0)) - glEnableVertexAttribArray(1) - glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4*np.dtype(np.float32).itemsize, ctypes.c_void_p(2*np.dtype(np.float32).itemsize)) - - self.texture_id = glGenTextures(2) - - glBindTexture(GL_TEXTURE_2D, self.texture_id[0]) - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glBindTexture(GL_TEXTURE_2D, self.texture_id[1]) - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - def update(self): - self.steps = self.steps + 1 - - if self.steps % 50 == 0 and self.plotter == None: - self.plotter = self.pool.submit(get_histogram, self.gas.get_velocity_norms()) - - else: - if self.plotter != None and self.plotter.done(): - texture, width, height = self.plotter.result() - if self.tick: - glBindTexture(GL_TEXTURE_2D, self.texture_id[0]) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture) - self.tick = False - self.mixing = 1.0 - - else: - glBindTexture(GL_TEXTURE_2D, self.texture_id[1]) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture) - self.tick = True - self.mixing = 0.0 - - self.plotter = None - - - def display(self, uniform): - if self.tick: - self.mixing = min(self.mixing+0.1, 1.0); - else: - self.mixing = max(self.mixing-0.1, 0.0); - - glBindTextures(self.texture_id[0], 2, self.texture_id) - glUniform1iv(uniform['picture'], len(self.texture_id), self.texture_id) - glUniform1f(uniform['mixing'], self.mixing) - - glBindVertexArray(self.vao); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) - glBindVertexArray(0) +glutCreateWindow("BoltzGas") grid_width = 32 radius = 0.004 @@ -325,7 +22,7 @@ velocity[0,0] = 10*char_u velocity[0,1] = 4*char_u config = HardSphereSetup(radius, char_u, position, velocity) -gas = GasFlow(config, opengl = True, t_scale = 1.0) +gas = HardSphereSimulation(config, opengl = True, t_scale = 0.1) tracer = Tracer(gas, 4) histogram = VelocityHistogram(gas, [1.1,0], [1,1]) @@ -358,11 +55,11 @@ def on_keyboard(key, x, y): def on_close(): histogram.pool.shutdown() -if __name__ == "__main__": - glutDisplayFunc(on_display) - glutReshapeFunc(on_reshape) - glutTimerFunc(10, on_timer, 10) - glutKeyboardFunc(on_keyboard) - glutCloseFunc(on_close) +glutDisplayFunc(on_display) +glutReshapeFunc(on_reshape) +glutTimerFunc(10, on_timer, 10) +glutKeyboardFunc(on_keyboard) +glutCloseFunc(on_close) +if __name__ == "__main__": glutMainLoop() |