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-rw-r--r--boltzgas/simulation.py131
1 files changed, 131 insertions, 0 deletions
diff --git a/boltzgas/simulation.py b/boltzgas/simulation.py
new file mode 100644
index 0000000..a4ae4da
--- /dev/null
+++ b/boltzgas/simulation.py
@@ -0,0 +1,131 @@
+import numpy as np
+
+import pyopencl as cl
+mf = cl.mem_flags
+from pyopencl.tools import get_gl_sharing_context_properties
+
+import OpenGL.GL as gl
+from OpenGL.arrays import vbo
+
+from string import Template
+
+class HardSphereSetup:
+ def __init__(self, radius, char_u, position, velocity):
+ self.radius = radius
+ self.char_u = char_u
+ self.position = position
+ self.velocity = velocity
+ self.n_particles = len(position[:,0])
+
+def build_kernel(delta_t, n_particles, radius):
+ with open('boltzgas/kernel.cl', 'r') as kernel_src:
+ return Template(kernel_src.read()).substitute(
+ delta_t = delta_t,
+ n_particles = n_particles,
+ radius = radius)
+
+class HardSphereSimulation:
+ def setup_cl(self):
+ self.platform = cl.get_platforms()[0]
+ if self.opengl:
+ self.context = cl.Context(
+ properties=[(cl.context_properties.PLATFORM, self.platform)] + get_gl_sharing_context_properties())
+ else:
+ self.context = cl.Context(
+ properties=[(cl.context_properties.PLATFORM, self.platform)])
+ self.queue = cl.CommandQueue(self.context)
+
+ self.program = cl.Program(self.context, self.kernel_src).build(
+ '-cl-single-precision-constant -cl-opt-disable')
+
+ self.cl_particle_velocity_a = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_velocity)
+ self.cl_particle_velocity_b = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_velocity)
+
+ if self.opengl:
+ self.gl_particle_position_a = vbo.VBO(data=self.np_particle_position, usage=gl.GL_DYNAMIC_DRAW, target=gl.GL_ARRAY_BUFFER)
+ self.gl_particle_position_a.bind()
+ self.gl_particle_position_b = vbo.VBO(data=self.np_particle_position, usage=gl.GL_DYNAMIC_DRAW, target=gl.GL_ARRAY_BUFFER)
+ self.gl_particle_position_b.bind()
+
+ self.cl_particle_position_a = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_particle_position_a))
+ self.cl_particle_position_b = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_particle_position_b))
+ else:
+ self.cl_particle_position_a = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_position)
+ self.cl_particle_position_b = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_position)
+
+ self.cl_last_collide = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_last_collide)
+ self.cl_particle_velocity_norms = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_velocity_norms)
+
+ def __init__(self, setup, opengl = False, t_scale = 1.0):
+ self.np_particle_position = setup.position.astype(np.float32)
+ self.np_particle_velocity = setup.velocity.astype(np.float32)
+
+ self.n_particles = setup.n_particles
+ self.radius = setup.radius
+ self.char_u = setup.char_u
+
+ self.opengl = opengl
+ self.t_scale = t_scale
+
+ self.np_last_collide = np.ndarray((self.n_particles, 1), dtype=np.uint32)
+ self.np_last_collide[:,0] = self.n_particles
+
+ self.np_particle_velocity_norms = np.ndarray((self.n_particles, 1), dtype=np.float32)
+
+ self.kernel_src = build_kernel(self.t_scale*self.radius/self.char_u, self.n_particles, self.radius)
+
+ self.setup_cl()
+
+ self.tick = True
+
+ def evolve(self):
+ if self.opengl:
+ cl.enqueue_acquire_gl_objects(self.queue, [self.cl_particle_position_a, self.cl_particle_position_b])
+
+ if self.tick:
+ self.tick = False
+ kernelargs = (self.cl_particle_position_a, self.cl_particle_velocity_a, self.cl_particle_position_b, self.cl_particle_velocity_b, self.cl_last_collide)
+ else:
+ self.tick = True
+ kernelargs = (self.cl_particle_position_b, self.cl_particle_velocity_b, self.cl_particle_position_a, self.cl_particle_velocity_a, self.cl_last_collide)
+
+ self.program.evolve(self.queue, (self.n_particles,), None, *(kernelargs))
+
+ def gl_draw_particles(self):
+ gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
+
+ if self.tick:
+ self.gl_particle_position_b.bind()
+ gl.glVertexPointer(2, gl.GL_FLOAT, 0, self.gl_particle_position_b)
+ else:
+ self.gl_particle_position_a.bind()
+ gl.glVertexPointer(2, gl.GL_FLOAT, 0, self.gl_particle_position_a)
+
+ gl.glDrawArrays(gl.GL_POINTS, 0, self.n_particles)
+ gl.glDisableClientState(gl.GL_VERTEX_ARRAY)
+
+ def get_velocities(self):
+ if self.tick:
+ cl.enqueue_copy(self.queue, self.np_particle_velocity, self.cl_particle_velocity_b).wait()
+ return self.np_particle_velocity
+ else:
+ cl.enqueue_copy(self.queue, self.np_particle_velocity, self.cl_particle_velocity_a).wait()
+ return self.np_particle_velocity
+
+ def get_velocity_norms(self):
+ if self.tick:
+ self.program.get_velocity_norms(self.queue, (self.n_particles,), None, self.cl_particle_velocity_b, self.cl_particle_velocity_norms)
+ cl.enqueue_copy(self.queue, self.np_particle_velocity_norms, self.cl_particle_velocity_norms).wait()
+ return self.np_particle_velocity_norms
+ else:
+ self.program.get_velocity_norms(self.queue, (self.n_particles,), None, self.cl_particle_velocity_a, self.cl_particle_velocity_norms)
+ cl.enqueue_copy(self.queue, self.np_particle_velocity_norms, self.cl_particle_velocity_norms).wait()
+ return self.np_particle_velocity_norms
+
+ def get_positions(self):
+ if self.tick:
+ cl.enqueue_copy(self.queue, self.np_particle_position, self.cl_particle_position_b).wait()
+ return self.np_particle_position
+ else:
+ cl.enqueue_copy(self.queue, self.np_particle_position, self.cl_particle_position_a).wait()
+ return self.np_particle_position