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from OpenGL.GL import *
class ColoredBox:
def __init__(self, origin, extend, color):
self.origin = origin
self.extend = extend
self.color = color
def display(self, uniform):
glUniform3f(uniform['face_color'], *self.color)
glBegin(GL_TRIANGLE_STRIP)
glVertex(self.origin[0], self.origin[1] , 0.)
glVertex(self.origin[0] + self.extend[0], self.origin[1] , 0.)
glVertex(self.origin[0] , self.origin[1] + self.extend[1], 0.)
glVertex(self.origin[0] + self.extend[1], self.origin[1] + self.extend[1], 0.)
glEnd()
class WireBox:
def __init__(self, x0, x1, y0, y1, z0, z1):
self.x0 = x0
self.x1 = x1
self.y0 = y0
self.y1 = y1
self.z0 = z0
self.z1 = z1
def display(self, uniform):
glBegin(GL_LINE_STRIP)
glVertex(self.x0, self.y0, self.z0)
glVertex(self.x0, self.y1, self.z0)
glVertex(self.x0, self.y1, self.z1)
glVertex(self.x0, self.y0, self.z1)
glVertex(self.x0, self.y0, self.z0)
glEnd()
glBegin(GL_LINE_STRIP)
glVertex(self.x1, self.y0, self.z0)
glVertex(self.x1, self.y1, self.z0)
glVertex(self.x1, self.y1, self.z1)
glVertex(self.x1, self.y0, self.z1)
glVertex(self.x1, self.y0, self.z0)
glEnd()
glBegin(GL_LINE_STRIP)
glVertex(self.x0, self.y0, self.z1)
glVertex(self.x1, self.y0, self.z1)
glVertex(self.x1, self.y1, self.z1)
glVertex(self.x0, self.y1, self.z1)
glVertex(self.x0, self.y0, self.z1)
glEnd()
glBegin(GL_LINE_STRIP)
glVertex(self.x0, self.y0, self.z0)
glVertex(self.x1, self.y0, self.z0)
glVertex(self.x1, self.y1, self.z0)
glVertex(self.x0, self.y1, self.z0)
glVertex(self.x0, self.y0, self.z0)
glEnd()
glBegin(GL_LINE_STRIP)
glVertex(self.x0, self.y0, self.z0)
glVertex(self.x1, self.y0, self.z0)
glVertex(self.x1, self.y0, self.z1)
glVertex(self.x0, self.y0, self.z1)
glVertex(self.x0, self.y0, self.z0)
glEnd()
glBegin(GL_LINE_STRIP)
glVertex(self.x0,self.y1,self.z0)
glVertex(self.x1,self.y1,self.z0)
glVertex(self.x1,self.y1,self.z1)
glVertex(self.x0,self.y1,self.z1)
glVertex(self.x0,self.y1,self.z0)
glEnd()
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