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path: root/gas.py
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from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GL import shaders

from pyrr import matrix44

import numpy as np

from particles import GasFlow, HardSphereSetup, grid_of_random_velocity_particles

glutInit()
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowPosition(0, 0)
window = glutCreateWindow("gas")

class Shader:
    def __init__(self, vertex_src, fragment_src, uniform):
        self.program = shaders.compileProgram(
            shaders.compileShader(vertex_src, GL_VERTEX_SHADER),
            shaders.compileShader(fragment_src, GL_FRAGMENT_SHADER))
        self.uniform = { }
        for name in uniform:
            self.uniform[name] = shaders.glGetUniformLocation(self.program, name)

    def use(self):
        shaders.glUseProgram(self.program)

particle_shader = Shader(
    fragment_src = """
        #version 430

        in vec3 color;

        void main(){
            if (length(gl_PointCoord - vec2(0.5)) > 0.5) {
                discard;
            }

            gl_FragColor = vec4(color.xyz, 0.0);
        }""",
    vertex_src = """
        #version 430

        layout (location=0) in vec2 particles;

        out vec3 color;

        uniform mat4 projection;

        void main() {
            gl_Position = projection * vec4(particles, 0., 1.);
            color = vec3(0.0);
        }""",
    uniform = ['projection']
)

decoration_shader = Shader(
    fragment_src = """
        #version 430

        in vec3 color;

        void main(){
            gl_FragColor = vec4(color.xyz, 0.0);
        }""",
    vertex_src = """
        #version 430

        in vec3 vertex;

        out vec3 color;

        uniform mat4 projection;
        uniform vec3 face_color;

        void main() {
            gl_Position = projection * vec4(vertex, 1.);
            color = face_color;
        }""",
    uniform = ['projection', 'face_color']
)

class View:
    def __init__(self, gas, decorations):
        self.gas = gas
        self.decorations = decorations

    def reshape(self, width, height):
        glViewport(0,0,width,height)

        world_height = 1.0
        world_width = world_height / height * width

        projection  = matrix44.create_orthogonal_projection(-world_width/2, world_width/2, -world_height/2, world_height/2, -1, 1)
        translation = matrix44.create_from_translation([-1.0/2, -1.0/2, 0])

        self.pixels_per_unit = height / world_height
        self.projection = np.matmul(translation, projection)

    def display(self):
        glClearColor(0.4,0.4,0.4,1.)
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        decoration_shader.use()
        glUniformMatrix4fv(decoration_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection))
        for decoration in self.decorations:
            decoration.display(decoration_shader.uniform)

        particle_shader.use()
        glUniformMatrix4fv(particle_shader.uniform['projection'], 1, False, np.asfortranarray(self.projection))
        glEnable(GL_POINT_SPRITE)
        glPointSize(2*radius*self.pixels_per_unit)
        self.gas.gl_draw_particles()

        glutSwapBuffers()

class Tracer:
    def __init__(self, gas, iParticle):
        self.gas = gas
        self.iParticle = iParticle
        self.trace = [ ]

    def update(self):
        position = self.gas.get_positions()[self.iParticle]
        self.trace.append((position[0], position[1]))

    def display(self, uniform):
        glUniform3f(uniform['face_color'], 1., 0., 0.)
        glLineWidth(2)
        glBegin(GL_LINE_STRIP)
        for v in self.trace:
            glVertex(*v, 0.)
        glEnd()

class ColoredBox:
    def __init__(self, origin, extend, color):
        self.origin = origin
        self.extend = extend
        self.color = color

    def display(self, uniform):
        glUniform3f(uniform['face_color'], *self.color)
        glBegin(GL_TRIANGLE_STRIP)
        glVertex(self.origin[0],                  self.origin[1]                 , 0.)
        glVertex(self.origin[0] + self.extend[0], self.origin[1]                 , 0.)
        glVertex(self.origin[0]                 , self.origin[1] + self.extend[1], 0.)
        glVertex(self.origin[0] + self.extend[1], self.origin[1] + self.extend[1], 0.)
        glEnd()

grid_width = 30
radius = 0.002
char_u = 1120

position, velocity = grid_of_random_velocity_particles(grid_width, radius, char_u)
velocity[:,:] = 0
velocity[0,0] = 10*char_u
velocity[0,1] =  1*char_u

config = HardSphereSetup(radius, char_u, position, velocity)
gas = GasFlow(config, opengl = True, t_scale = 1.0)

tracer = Tracer(gas, 5)
view = View(gas, [ColoredBox([0,0], [1,1], (1,1,1)), tracer])

def on_display():
    for i in range(0,10):
        gas.evolve()

    tracer.update()

    view.display()

def on_reshape(width, height):
    view.reshape(width, height)

def on_timer(t):
    glutTimerFunc(t, on_timer, t)
    glutPostRedisplay()

glutDisplayFunc(on_display)
glutReshapeFunc(on_reshape)
glutTimerFunc(10, on_timer, 10)

glutMainLoop()