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authorAdrian Kummerlaender2019-10-21 18:42:24 +0200
committerAdrian Kummerlaender2019-10-21 18:48:38 +0200
commit82a44e0d64afb8818ea98d68dc08108885d503c2 (patch)
tree6e8f08acd83b2886cd296ed3831acc83e309906c /boltzgen/utility/ndindex.py
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Pull in basics from symlbm_playground
It's time to extract the generator-part of my GPU LBM playground and turn it into a nice reusable library. The goal is to produce a framework that can be used to generate collision and streaming programs from symbolic descriptions. i.e. it should be possible to select a LB model, the desired boundary conditions as well as a data structure / streaming model and use this information to automatically generate matching OpenCL / CUDA / C++ programs.
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diff --git a/boltzgen/utility/ndindex.py b/boltzgen/utility/ndindex.py
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+import numpy
+from numpy.lib.stride_tricks import as_strided
+import numpy.core.numeric as _nx
+
+class ndindex(numpy.ndindex):
+ pass
+
+ def __init__(self, *shape, order):
+ if len(shape) == 1 and isinstance(shape[0], tuple):
+ shape = shape[0]
+ x = as_strided(_nx.zeros(1), shape=shape,
+ strides=_nx.zeros_like(shape))
+ self._it = _nx.nditer(x, flags=['multi_index', 'zerosize_ok'],
+ order=order)