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-rw-r--r--lid_driven_cavity/opencl_gl_interop/common.py53
1 files changed, 53 insertions, 0 deletions
diff --git a/lid_driven_cavity/opencl_gl_interop/common.py b/lid_driven_cavity/opencl_gl_interop/common.py
new file mode 100644
index 0000000..808ec0c
--- /dev/null
+++ b/lid_driven_cavity/opencl_gl_interop/common.py
@@ -0,0 +1,53 @@
+import pyopencl as cl
+mf = cl.mem_flags
+
+from OpenGL.GL import *
+from OpenGL.arrays import vbo
+
+import numpy
+
+class CellList:
+ def __init__(self, context, queue, float_type, cells):
+ self.cl_cells = cl.Buffer(context, mf.READ_ONLY, size=len(cells) * numpy.uint32(0).nbytes)
+ self.np_cells = numpy.ndarray(shape=(len(cells), 1), dtype=numpy.uint32)
+ self.np_cells[:,0] = cells[:]
+
+ cl.enqueue_copy(queue, self.cl_cells, self.np_cells).wait();
+
+ def get(self):
+ return self.cl_cells
+
+ def size(self):
+ return (len(self.np_cells), 1, 1)
+
+
+class MomentsTextureBase:
+ def __init__(self, lattice):
+ self.lattice = lattice
+ self.gl_texture_buffer = numpy.ndarray(shape=(self.lattice.memory.volume, 4), dtype=self.lattice.memory.float_type)
+ self.gl_texture_buffer[:,:] = 0.0
+
+ self.gl_moments = glGenTextures(1)
+ self.gl_texture_type = {2: GL_TEXTURE_2D, 3: GL_TEXTURE_3D}.get(self.lattice.descriptor.d)
+ glBindTexture(self.gl_texture_type, self.gl_moments)
+
+ if self.gl_texture_type == GL_TEXTURE_3D:
+ glTexImage3D(self.gl_texture_type, 0, GL_RGBA32F, self.lattice.memory.size_x, self.lattice.memory.size_y, self.lattice.memory.size_z, 0, GL_RGBA, GL_FLOAT, self.gl_texture_buffer)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)
+ self.cl_gl_moments = cl.GLTexture(self.lattice.context, mf.READ_WRITE, self.gl_texture_type, 0, self.gl_moments, 3)
+ elif self.gl_texture_type == GL_TEXTURE_2D:
+ glTexImage2D(self.gl_texture_type, 0, GL_RGBA32F, self.lattice.memory.size_x, self.lattice.memory.size_y, 0, GL_RGBA, GL_FLOAT, self.gl_texture_buffer)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
+ glTexParameteri(self.gl_texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
+ self.cl_gl_moments = cl.GLTexture(self.lattice.context, mf.READ_WRITE, self.gl_texture_type, 0, self.gl_moments, 2)
+
+ def bind(self, location = GL_TEXTURE0):
+ glEnable(self.gl_texture_type)
+ glActiveTexture(location);
+ glBindTexture(self.gl_texture_type, self.gl_moments)