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authorAdrian Kummerlaender2019-02-25 22:08:53 +0100
committerAdrian Kummerlaender2019-02-25 22:08:58 +0100
commit84666523e9a278ac95ca43dbaa534e8aaaf3ebd2 (patch)
treea94d35ceff5bed3f6389e274afe557ec6536754a
parent9ed8efcc53f54dce8ec34279e47df851693854ec (diff)
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Add LUPS reporting and fix glaring oversight
The GLFW window rendering loop used to dispatch the compute shaders was restricted to 60 FPS. I did not notice this because I never actually measured the computed lattice updates per seconds in addition to trying to push the GPU to its limits. Turns out the lattice sizes I commonly use can be updated 500 times per second comfortably… Now this looks more like the performance gains promised by GPU computation.
-rw-r--r--src/glfw/window.cc1
-rw-r--r--src/main.cc26
-rw-r--r--src/shader/code/collide.glsl2
-rw-r--r--src/timer.cc7
-rw-r--r--src/timer.h3
5 files changed, 31 insertions, 8 deletions
diff --git a/src/glfw/window.cc b/src/glfw/window.cc
index c0074ad..77be947 100644
--- a/src/glfw/window.cc
+++ b/src/glfw/window.cc
@@ -14,6 +14,7 @@ Window::Window(const std::string& title):
_handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) {
if ( _handle != nullptr ) {
glfwMakeContextCurrent(_handle);
+ glfwSwapInterval(0);
if ( glewInit() == GLEW_OK ) {
_good = true;
}
diff --git a/src/main.cc b/src/main.cc
index 0b4df95..eeeb130 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -26,7 +26,7 @@
constexpr GLuint nX = 512;
constexpr GLuint nY = 128;
-constexpr int lups = 100; // max lattice updates per second
+constexpr double maxLUPS = 500;
float getWorldHeight(int window_width, int window_height, float world_width) {
return world_width / window_width * window_height;
@@ -120,15 +120,11 @@ int render(bool open_boundaries) {
return -1;
}
- auto last_frame = timer::now();
-
bool update_lattice = true;
bool tick = true;
auto pause_key = window.getKeyWatcher(GLFW_KEY_SPACE);
- GLuint iT = 0;
-
int prevMouseState = 0;
float prevLatticeMouseX;
float prevLatticeMouseY;
@@ -140,6 +136,12 @@ int render(bool open_boundaries) {
auto tick_buffers = { lattice_a->getBuffer(), lattice_b->getBuffer(), fluid->getBuffer() };
auto tock_buffers = { lattice_b->getBuffer(), lattice_a->getBuffer(), fluid->getBuffer() };
+ GLuint iT = 0;
+ int statLUPS = 0;
+
+ auto last_lattice_update = timer::now();
+ auto last_lups_update = timer::now();
+
window.render([&](bool window_size_changed) {
if ( pause_key.wasClicked() ) {
update_lattice = !update_lattice;
@@ -151,7 +153,15 @@ int render(bool open_boundaries) {
}
if ( update_lattice ) {
- if ( timer::millisecondsSince(last_frame) >= 1000/lups ) {
+ if ( timer::secondsSince(last_lups_update) >= 1.0 ) {
+ std::cout << "\rComputing about " << statLUPS << " lattice updates per second." << std::flush;
+ statLUPS = 0;
+ last_lups_update = timer::now();
+ }
+
+ if ( timer::millisecondsSince(last_lattice_update) >= 1000/maxLUPS ) {
+ statLUPS += 1;
+
if ( tick ) {
interact_shader->workOn(tick_buffers);
collide_shader->workOn(tick_buffers);
@@ -198,7 +208,7 @@ int render(bool open_boundaries) {
collide_shader->dispatch(nX, nY);
}
- last_frame = timer::now();
+ last_lattice_update = timer::now();
}
}
@@ -214,6 +224,8 @@ int render(bool open_boundaries) {
}
});
+ std::cout << std::endl;
+
return 0;
}
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl
index 230f02e..8755a3d 100644
--- a/src/shader/code/collide.glsl
+++ b/src/shader/code/collide.glsl
@@ -20,7 +20,7 @@ const float weight[q] = float[](
1./36 , 1./9., 1./36.
);
-const float tau = 0.6;
+const float tau = 0.65;
const float omega = 1/tau;
/// Vector utilities
diff --git a/src/timer.cc b/src/timer.cc
index c46017c..162b3fe 100644
--- a/src/timer.cc
+++ b/src/timer.cc
@@ -13,4 +13,11 @@ double millisecondsSince(
).count();
}
+double secondsSince(
+ std::chrono::time_point<std::chrono::high_resolution_clock>& pit) {
+ return std::chrono::duration_cast<std::chrono::seconds>(
+ now() - pit
+ ).count();
+}
+
}
diff --git a/src/timer.h b/src/timer.h
index aed1b61..0ce6d27 100644
--- a/src/timer.h
+++ b/src/timer.h
@@ -9,4 +9,7 @@ std::chrono::time_point<std::chrono::high_resolution_clock> now();
double millisecondsSince(
std::chrono::time_point<std::chrono::high_resolution_clock>& pit);
+double secondsSince(
+ std::chrono::time_point<std::chrono::high_resolution_clock>& pit);
+
}