aboutsummaryrefslogtreecommitdiff
path: root/src/buffer/vertex/fluid_cell_buffer.cc
diff options
context:
space:
mode:
authorAdrian Kummerlaender2018-12-15 23:09:32 +0100
committerAdrian Kummerlaender2018-12-15 23:09:32 +0100
commit44f5ac32a68a617f93704d44c4339f7db13b323e (patch)
tree6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/buffer/vertex/fluid_cell_buffer.cc
downloadcompustream-44f5ac32a68a617f93704d44c4339f7db13b323e.tar
compustream-44f5ac32a68a617f93704d44c4339f7db13b323e.tar.gz
compustream-44f5ac32a68a617f93704d44c4339f7db13b323e.tar.bz2
compustream-44f5ac32a68a617f93704d44c4339f7db13b323e.tar.lz
compustream-44f5ac32a68a617f93704d44c4339f7db13b323e.tar.xz
compustream-44f5ac32a68a617f93704d44c4339f7db13b323e.tar.zst
compustream-44f5ac32a68a617f93704d44c4339f7db13b323e.zip
Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/buffer/vertex/fluid_cell_buffer.cc')
-rw-r--r--src/buffer/vertex/fluid_cell_buffer.cc33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/buffer/vertex/fluid_cell_buffer.cc b/src/buffer/vertex/fluid_cell_buffer.cc
new file mode 100644
index 0000000..5056569
--- /dev/null
+++ b/src/buffer/vertex/fluid_cell_buffer.cc
@@ -0,0 +1,33 @@
+#include "fluid_cell_buffer.h"
+
+FluidCellBuffer::FluidCellBuffer():
+ _data(3*128*128, GLfloat{}) {
+ glGenVertexArrays(1, &_array);
+ glGenBuffers(1, &_buffer);
+
+ glBindVertexArray(_array);
+ glBindBuffer(GL_ARRAY_BUFFER, _buffer);
+ glBufferData(
+ GL_ARRAY_BUFFER,
+ _data.size() * sizeof(GLfloat),
+ _data.data(),
+ GL_DYNAMIC_DRAW
+ );
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
+}
+
+FluidCellBuffer::~FluidCellBuffer() {
+ glDeleteBuffers(1, &_buffer);
+ glDeleteVertexArrays(1, &_array);
+}
+
+GLuint FluidCellBuffer::getBuffer() const {
+ return _buffer;
+}
+
+void FluidCellBuffer::draw() const {
+ glBindVertexArray(_array);
+ glDrawArrays(GL_POINTS, 0, _data.size());
+}