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authorAdrian Kummerlaender2019-02-23 16:10:08 +0100
committerAdrian Kummerlaender2019-02-23 16:10:08 +0100
commit389da8159978571e8156ff7692bc595d957e846e (patch)
treebd40ebff4b5f917a2d25ce76b973709922aa7b59 /src/buffer/vertex
parent9779fd7484f7af6d10ae28ca3763c6d938c341e3 (diff)
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Store material in fluid buffer and improve visualization
Replaces the density value which is actually not that useful for visualization. Encoding integer values as floats by casting and comparing them using exact floating point comparison is not very safe but works out for now.
Diffstat (limited to 'src/buffer/vertex')
-rw-r--r--src/buffer/vertex/fluid_cell_buffer.cc11
-rw-r--r--src/buffer/vertex/fluid_cell_buffer.h4
-rw-r--r--src/buffer/vertex/material_buffer.cc39
-rw-r--r--src/buffer/vertex/material_buffer.h20
4 files changed, 12 insertions, 62 deletions
diff --git a/src/buffer/vertex/fluid_cell_buffer.cc b/src/buffer/vertex/fluid_cell_buffer.cc
index a0bfcc3..4930d63 100644
--- a/src/buffer/vertex/fluid_cell_buffer.cc
+++ b/src/buffer/vertex/fluid_cell_buffer.cc
@@ -2,7 +2,7 @@
#include <vector>
-FluidCellBuffer::FluidCellBuffer(GLuint nX, GLuint nY):
+FluidCellBuffer::FluidCellBuffer(GLuint nX, GLuint nY, std::function<int(int,int)>&& geometry):
_nX(nX), _nY(nY) {
glGenVertexArrays(1, &_array);
glGenBuffers(1, &_buffer);
@@ -10,7 +10,14 @@ FluidCellBuffer::FluidCellBuffer(GLuint nX, GLuint nY):
glBindVertexArray(_array);
glBindBuffer(GL_ARRAY_BUFFER, _buffer);
- const std::vector<GLfloat> data(3*nX*nY, GLfloat{});
+ std::vector<GLfloat> data(3*nX*nY, GLfloat{});
+
+ for ( int x = 0; x < nX; ++x ) {
+ for ( int y = 0; y < nY; ++y ) {
+ data[3*nX*y + 3*x + 2] = geometry(x,y);
+ }
+ }
+
glBufferData(
GL_ARRAY_BUFFER,
data.size() * sizeof(GLfloat),
diff --git a/src/buffer/vertex/fluid_cell_buffer.h b/src/buffer/vertex/fluid_cell_buffer.h
index 9e535cb..8afb342 100644
--- a/src/buffer/vertex/fluid_cell_buffer.h
+++ b/src/buffer/vertex/fluid_cell_buffer.h
@@ -2,6 +2,8 @@
#include <GL/glew.h>
+#include <functional>
+
class FluidCellBuffer {
private:
const GLuint _nX;
@@ -11,7 +13,7 @@ private:
GLuint _buffer;
public:
- FluidCellBuffer(GLuint nX, GLuint nY);
+ FluidCellBuffer(GLuint nX, GLuint nY, std::function<int(int,int)>&& geometry);
~FluidCellBuffer();
GLuint getBuffer() const;
diff --git a/src/buffer/vertex/material_buffer.cc b/src/buffer/vertex/material_buffer.cc
deleted file mode 100644
index d193318..0000000
--- a/src/buffer/vertex/material_buffer.cc
+++ /dev/null
@@ -1,39 +0,0 @@
-#include "material_buffer.h"
-
-#include <vector>
-
-MaterialBuffer::MaterialBuffer(GLuint nX, GLuint nY, std::function<int(int,int)>&& geometry):
- _nX(nX), _nY(nY) {
- glGenVertexArrays(1, &_array);
- glGenBuffers(1, &_buffer);
-
- glBindVertexArray(_array);
- glBindBuffer(GL_ARRAY_BUFFER, _buffer);
-
- std::vector<GLint> data(nX*nY, GLint{1});
-
- for ( int x = 0; x < nX; ++x ) {
- for ( int y = 0; y < nY; ++y ) {
- data[y*nX + x] = geometry(x,y);
- }
- }
-
- glBufferData(
- GL_ARRAY_BUFFER,
- data.size() * sizeof(GLint),
- data.data(),
- GL_STATIC_DRAW
- );
-
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 1, GL_INT, GL_FALSE, 0, nullptr);
-}
-
-MaterialBuffer::~MaterialBuffer() {
- glDeleteBuffers(1, &_buffer);
- glDeleteVertexArrays(1, &_array);
-}
-
-GLuint MaterialBuffer::getBuffer() const {
- return _buffer;
-}
diff --git a/src/buffer/vertex/material_buffer.h b/src/buffer/vertex/material_buffer.h
deleted file mode 100644
index 4c61c55..0000000
--- a/src/buffer/vertex/material_buffer.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-
-#include <functional>
-
-class MaterialBuffer {
-private:
- const GLuint _nX;
- const GLuint _nY;
-
- GLuint _array;
- GLuint _buffer;
-
-public:
- MaterialBuffer(GLuint nX, GLuint nY, std::function<int(int,int)>&& geometry);
- ~MaterialBuffer();
-
- GLuint getBuffer() const;
-};