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authorAdrian Kummerlaender2019-02-24 13:02:14 +0100
committerAdrian Kummerlaender2019-02-24 13:02:14 +0100
commit2d97364b3cdf1354e5b60807732d447217436523 (patch)
treeed53e8448671d7e2553b0bb0d5a4a462334c23de /src/buffer
parent1ab5f3db018a3169ad6074fc2b75d44c3a45dd16 (diff)
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Extract interaction logic into separate shader
The collide shader became to crowded for my taste. As a nice side benefit we can now execute interaction processing only when actual interaction is taking place.
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