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authorAdrian Kummerlaender2018-12-15 23:09:32 +0100
committerAdrian Kummerlaender2018-12-15 23:09:32 +0100
commit44f5ac32a68a617f93704d44c4339f7db13b323e (patch)
tree6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/glfw/guard.cc
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/glfw/guard.cc')
-rw-r--r--src/glfw/guard.cc16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/glfw/guard.cc b/src/glfw/guard.cc
new file mode 100644
index 0000000..5ba853f
--- /dev/null
+++ b/src/glfw/guard.cc
@@ -0,0 +1,16 @@
+#include "guard.h"
+
+#include <GL/glew.h>
+#include <GLFW/glfw3.h>
+
+GlfwGuard::GlfwGuard() {
+ _good = glfwInit();
+}
+
+GlfwGuard::~GlfwGuard() {
+ glfwTerminate();
+}
+
+bool GlfwGuard::isGood() const {
+ return _good;
+}