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authorAdrian Kummerlaender2018-12-15 23:09:32 +0100
committerAdrian Kummerlaender2018-12-15 23:09:32 +0100
commit44f5ac32a68a617f93704d44c4339f7db13b323e (patch)
tree6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/glfw/key_watcher.cc
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/glfw/key_watcher.cc')
-rw-r--r--src/glfw/key_watcher.cc24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/glfw/key_watcher.cc b/src/glfw/key_watcher.cc
new file mode 100644
index 0000000..21a570a
--- /dev/null
+++ b/src/glfw/key_watcher.cc
@@ -0,0 +1,24 @@
+#include "key_watcher.h"
+
+KeyWatcher::KeyWatcher(GLFWwindow* handle, int key):
+ _handle(handle),
+ _key(key),
+ _last_state(glfwGetKey(_handle, _key))
+{ }
+
+bool KeyWatcher::wasClicked() {
+ switch ( glfwGetKey(_handle, _key) ) {
+ case GLFW_RELEASE:
+ _last_state = GLFW_RELEASE;
+ return false;
+ case GLFW_PRESS:
+ if ( _last_state == GLFW_RELEASE ) {
+ _last_state = GLFW_PRESS;
+ return true;
+ } else {
+ return false;
+ }
+ default:
+ return false;
+ }
+}