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author | Adrian Kummerlaender | 2018-12-15 23:09:32 +0100 |
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committer | Adrian Kummerlaender | 2018-12-15 23:09:32 +0100 |
commit | 44f5ac32a68a617f93704d44c4339f7db13b323e (patch) | |
tree | 6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/glfw/key_watcher.cc | |
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding.
Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/glfw/key_watcher.cc')
-rw-r--r-- | src/glfw/key_watcher.cc | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/glfw/key_watcher.cc b/src/glfw/key_watcher.cc new file mode 100644 index 0000000..21a570a --- /dev/null +++ b/src/glfw/key_watcher.cc @@ -0,0 +1,24 @@ +#include "key_watcher.h" + +KeyWatcher::KeyWatcher(GLFWwindow* handle, int key): + _handle(handle), + _key(key), + _last_state(glfwGetKey(_handle, _key)) +{ } + +bool KeyWatcher::wasClicked() { + switch ( glfwGetKey(_handle, _key) ) { + case GLFW_RELEASE: + _last_state = GLFW_RELEASE; + return false; + case GLFW_PRESS: + if ( _last_state == GLFW_RELEASE ) { + _last_state = GLFW_PRESS; + return true; + } else { + return false; + } + default: + return false; + } +} |