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authorAdrian Kummerlaender2018-12-15 23:09:32 +0100
committerAdrian Kummerlaender2018-12-15 23:09:32 +0100
commit44f5ac32a68a617f93704d44c4339f7db13b323e (patch)
tree6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/glfw/key_watcher.h
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding. Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/glfw/key_watcher.h')
-rw-r--r--src/glfw/key_watcher.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glfw/key_watcher.h b/src/glfw/key_watcher.h
new file mode 100644
index 0000000..538829f
--- /dev/null
+++ b/src/glfw/key_watcher.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <GLFW/glfw3.h>
+
+class KeyWatcher {
+private:
+ GLFWwindow* const _handle;
+
+ int _key;
+ int _last_state;
+
+public:
+ KeyWatcher(GLFWwindow* handle, int key);
+
+ bool wasClicked();
+
+};