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author | Adrian Kummerlaender | 2018-12-18 17:04:18 +0100 |
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committer | Adrian Kummerlaender | 2018-12-18 17:04:18 +0100 |
commit | fed710754296111a51b1b99b40a3c5e5dc873895 (patch) | |
tree | 1354a3bca2de3f52dc28bccdd633cfbc71ee5ae8 /src/glfw/key_watcher.h | |
parent | 556f6cea377f6e8620d05081946f8b469b8a1339 (diff) | |
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Purify collide shader
i.e. move fluid vertex placement to appropriate vertex shader.
Do not amplify or shift fluid moments in any way prior to
passing it to the display pipeline.
Diffstat (limited to 'src/glfw/key_watcher.h')
0 files changed, 0 insertions, 0 deletions