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authorAdrian Kummerlaender2019-11-08 23:02:47 +0100
committerAdrian Kummerlaender2019-11-08 23:02:47 +0100
commitd864699c5ddd744ee7376c0d752b6bbb771429a2 (patch)
tree9dd8973b17a0617ce595c2b92ec1d0faa8388083 /src/glfw/window.cc
parent35e2c7a949dedf3221887ffdc14dddb4c5e84f4c (diff)
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Update lattice multiple times per frame
Controlled by `--lupf` _Lattice updates per frame_ MLUPS are now calculated and displayed. While performance is still bad compared to a optimized GPU implementation (such as [1] or [2]) this improves the situation. [1]: https://tree.kummerlaender.eu/projects/symlbm_playground/ [2]: https://code.kummerlaender.eu/boltzgen/about/
Diffstat (limited to 'src/glfw/window.cc')
-rw-r--r--src/glfw/window.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glfw/window.cc b/src/glfw/window.cc
index 77be947..c0074ad 100644
--- a/src/glfw/window.cc
+++ b/src/glfw/window.cc
@@ -14,7 +14,6 @@ Window::Window(const std::string& title):
_handle(glfwCreateWindow(_width, _height, title.c_str(), NULL, NULL)) {
if ( _handle != nullptr ) {
glfwMakeContextCurrent(_handle);
- glfwSwapInterval(0);
if ( glewInit() == GLEW_OK ) {
_good = true;
}