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authorAdrian Kummerlaender2019-02-25 19:57:11 +0100
committerAdrian Kummerlaender2019-02-25 19:57:11 +0100
commit26c1cf58f483e64d80703fe37c4bd3923d1ff5b7 (patch)
tree7cfd9a7a6a919d0879a096ff1f9b27200800ec56 /src/glfw
parentdbac2c0b8722e17ea211fc47a6fd92f8db48402e (diff)
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Merge streaming into collide shaderpattern/ab
i.e. implement the A-B pattern. Dispatching only one compute shader per interaction-less simulation step already yields very noticeable performance gains. All cell types are now fully handled by the collide shader which further simplifies the code.
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