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author | Adrian Kummerlaender | 2019-02-24 13:02:14 +0100 |
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committer | Adrian Kummerlaender | 2019-02-24 13:02:14 +0100 |
commit | 2d97364b3cdf1354e5b60807732d447217436523 (patch) | |
tree | ed53e8448671d7e2553b0bb0d5a4a462334c23de /src/glfw | |
parent | 1ab5f3db018a3169ad6074fc2b75d44c3a45dd16 (diff) | |
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Extract interaction logic into separate shader
The collide shader became to crowded for my taste.
As a nice side benefit we can now execute interaction processing only
when actual interaction is taking place.
Diffstat (limited to 'src/glfw')
0 files changed, 0 insertions, 0 deletions