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author | Adrian Kummerlaender | 2018-12-18 21:08:20 +0100 |
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committer | Adrian Kummerlaender | 2018-12-18 21:08:20 +0100 |
commit | 6f6073be5de8c8598c4af7f38c90c3f83b5bf1bf (patch) | |
tree | 4dabb7259102afe4ddca25293ed3cc77640f95f8 /src/shader/code | |
parent | d58c4cbeb95e25ea08994e4d39f657d078a33782 (diff) | |
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Hacky mouse-based fluid interaction
Diffstat (limited to 'src/shader/code')
-rw-r--r-- | src/shader/code/collide.glsl | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 78d3936..2626c70 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -7,6 +7,10 @@ layout (std430, binding=1) buffer bufferCollide{ float collideCells[]; }; layout (std430, binding=2) buffer bufferStream{ float streamCells[]; }; layout (std430, binding=3) buffer bufferFluid{ float fluidCells[]; }; +uniform int mouseClicked; +uniform int mouseX; +uniform int mouseY; + /// LBM constants uniform uint nX; @@ -103,7 +107,11 @@ void main() { return; } - const float d = density(x,y); + float d = density(x,y); + if ( mouseClicked == 1 && abs(x - mouseX) < 3 && abs(y - mouseY) < 3 ) { + d = 1.5; + } + const vec2 v = velocity(x,y,d); setFluid(x,y,v,d); |