diff options
Update lattice multiple times per frame
Controlled by `--lupf` _Lattice updates per frame_
MLUPS are now calculated and displayed.
While performance is still bad compared to a optimized GPU implementation (such
as [1] or [2]) this improves the situation.
[1]: https://tree.kummerlaender.eu/projects/symlbm_playground/
[2]: https://code.kummerlaender.eu/boltzgen/about/
Diffstat (limited to 'src/shader/wrap/graphic_shader.h')
0 files changed, 0 insertions, 0 deletions