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authorAdrian Kummerlaender2018-12-16 23:46:32 +0100
committerAdrian Kummerlaender2018-12-16 23:46:32 +0100
commitdc69fab1565659241eb6f2f3576076872e86c45e (patch)
tree43fc7857250637261b45e6d17ba025b4f60b719c /src/shader/wrap/graphic_shader.h
parentce334547f0f0560386ca8b97f354d83da68019a5 (diff)
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Filter weird origin vertex
The same thing occurs in computicle. I suspect some initialization / compute shader invokation problem. On the other hand: Why would that happen for the origin vertex and not e.g. the first or last vertex in memory? To be investigated further.
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