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Filter weird origin vertex
The same thing occurs in computicle. I suspect some initialization /
compute shader invokation problem. On the other hand: Why would that
happen for the origin vertex and not e.g. the first or last vertex
in memory? To be investigated further.
Diffstat (limited to 'src/shader/wrap/graphic_shader.h')
0 files changed, 0 insertions, 0 deletions