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authorAdrian Kummerlaender2018-12-18 17:04:18 +0100
committerAdrian Kummerlaender2018-12-18 17:04:18 +0100
commitfed710754296111a51b1b99b40a3c5e5dc873895 (patch)
tree1354a3bca2de3f52dc28bccdd633cfbc71ee5ae8 /src/shader/wrap/graphic_shader.h
parent556f6cea377f6e8620d05081946f8b469b8a1339 (diff)
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Purify collide shader
i.e. move fluid vertex placement to appropriate vertex shader. Do not amplify or shift fluid moments in any way prior to passing it to the display pipeline.
Diffstat (limited to 'src/shader/wrap/graphic_shader.h')
-rw-r--r--src/shader/wrap/graphic_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader/wrap/graphic_shader.h b/src/shader/wrap/graphic_shader.h
index dcae6db..83fca34 100644
--- a/src/shader/wrap/graphic_shader.h
+++ b/src/shader/wrap/graphic_shader.h
@@ -25,6 +25,7 @@ public:
~GraphicShader();
GLuint setUniform(const std::string& name, int value) const;
+ GLuint setUniform(const std::string& name, GLuint value) const;
GLuint setUniform(const std::string& name, const std::vector<GLuint>& v) const;
GLuint setUniform(const std::string& name, glm::mat4& M) const;
};