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| author | Adrian Kummerlaender | 2019-04-17 20:50:49 +0200 | 
|---|---|---|
| committer | Adrian Kummerlaender | 2019-04-17 20:50:49 +0200 | 
| commit | 303025eda4e10a0d962231c7b3349f8b9cb8cfa1 (patch) | |
| tree | b20e3037cde3a0362003513a0a9f155214b9093f /src | |
| parent | e40114aad7fb5665c97c1b048515f0443cda5700 (diff) | |
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Improve color palette of Knudsen criterion mode
Diffstat (limited to 'src')
| -rw-r--r-- | src/shader/code/collide.glsl | 2 | ||||
| -rw-r--r-- | src/shader/code/vertex.glsl | 22 | 
2 files changed, 18 insertions, 6 deletions
| diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 45e06f8..d3d004d 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -34,7 +34,7 @@ const float relaxationFrequency = 1 / relaxationTime;  /// Unit conversion -const float convLength    = physCharLength / nX; +const float convLength    = physCharLength / max(nX,nY);  const float convTime      = (relaxationTime - 0.5) / invCs2 * convLength*convLength / physViscosity;  const float convVelocity  = convLength / convTime;  const float convViscosity = convLength * convLength / convTime; diff --git a/src/shader/code/vertex.glsl b/src/shader/code/vertex.glsl index 8958600..e64a983 100644 --- a/src/shader/code/vertex.glsl +++ b/src/shader/code/vertex.glsl @@ -51,6 +51,22 @@ float restrictedQuality(float quality) {  	}  } +vec3 trafficLightPalette(float x) { +	if ( x < 0.5 ) { +		return mix( +			vec3(0.0, 1.0, 0.0), +			vec3(1.0, 1.0, 0.0), +			2*x +		); +	} else { +		return mix( +			vec3(1.0, 1.0, 0.0), +			vec3(1.0, 0.0, 0.0), +			2*(x - 0.5) +		); +	} +} +  void main() {  	const vec2 idx = fluidVertexAtIndex(gl_VertexID); @@ -69,11 +85,7 @@ void main() {  		vs_out.color = vec3(0.0, 0.0, 0.0);  	} else {  		if ( fluidQuality ) { -			vs_out.color = mix( -				vec3(0.0, 1.0, 0.0), -				vec3(1.0, 0.0, 0.0), -				restrictedQuality(VertexPosition.y) -			); +			vs_out.color = trafficLightPalette(restrictedQuality(VertexPosition.y));  		} else {  			vs_out.color = mix(  				vec3(-0.5, 0.0, 1.0), | 
