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author | Adrian Kummerlaender | 2018-12-19 21:12:39 +0100 |
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committer | Adrian Kummerlaender | 2018-12-19 21:12:39 +0100 |
commit | 5220729b8078c0b12dfbd403fb443c969362547b (patch) | |
tree | 084da1282c813657e1f36855bc7b97602975e405 /src | |
parent | 762fb7fa5304a8e96757c091667d157f4a0bd311 (diff) | |
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Extract equilibrium function
Diffstat (limited to 'src')
-rw-r--r-- | src/shader/code/collide.glsl | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 7b5534a..3510c4e 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -94,6 +94,12 @@ vec2 velocity(uint x, uint y, float d) { ); } +/// Equilibrium distribution + +float equilibrium(float d, vec2 v, int i, int j) { + return w(i,j) * d * (1 + 3*comp(i,j,v) + 4.5*sq(comp(i,j,v)) - 1.5*sq(norm(v))); +} + /// Determine external influence float getExternalPressureInflux(uint x, uint y) { @@ -121,8 +127,7 @@ void main() { for ( int i = -1; i <= 1; ++i ) { for ( int j = -1; j <= 1; ++j ) { - const float eq = w(i,j) * d * (1 + 3*comp(i,j,v) + 4.5*sq(comp(i,j,v)) - 1.5*sq(norm(v))); - set(x,y,i,j, get(x,y,i,j) + omega * (eq - get(x,y,i,j))); + set(x,y,i,j, get(x,y,i,j) + omega * (equilibrium(d,v,i,j) - get(x,y,i,j))); } } } |