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-rw-r--r--src/main.cc21
1 files changed, 7 insertions, 14 deletions
diff --git a/src/main.cc b/src/main.cc
index 20d7666..a3a1701 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -26,6 +26,8 @@
constexpr GLuint nX = 128;
constexpr GLuint nY = 128;
+constexpr int lups = 25; // max lattice updates per second
+
float getWorldHeight(int window_width, int window_height, float world_width) {
return world_width / window_width * window_height;
}
@@ -54,11 +56,8 @@ int renderWindow() {
return -1;
}
- int window_width = window.getWidth();
- int window_height = window.getHeight();
-
float world_width = 2*nX;
- float world_height = getWorldHeight(window_width, window_height, world_width);
+ float world_height = getWorldHeight(window.getWidth(), window.getHeight(), world_width);
glm::mat4 MVP = getMVP(world_width, world_height);
@@ -98,24 +97,18 @@ int renderWindow() {
auto tick_buffers = { lattice_a->getBuffer(), lattice_b->getBuffer(), fluid->getBuffer() };
auto tock_buffers = { lattice_b->getBuffer(), lattice_a->getBuffer(), fluid->getBuffer() };
- window.render([&]() {
+ window.render([&](bool window_size_changed) {
if ( pause_key.wasClicked() ) {
update_lattice = !update_lattice;
}
- if ( window.getWidth() != window_width
- || window.getHeight() != window_height ) {
- window_width = window.getWidth();
- window_height = window.getHeight();
-
- glViewport(0, 0, window_width, window_height);
-
- world_height = getWorldHeight(window_width, window_height, world_width);
+ if ( window_size_changed ) {
+ world_height = getWorldHeight(window.getWidth(), window.getHeight(), world_width);
MVP = getMVP(world_width, world_height);
}
if ( update_lattice ) {
- if ( timer::millisecondsSince(last_frame) >= 1000/25 ) {
+ if ( timer::millisecondsSince(last_frame) >= 1000/lups ) {
if ( tick ) {
collide_shader->workOn(tick_buffers);
stream_shader->workOn(tick_buffers);