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-rw-r--r--src/shader/util.cc56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/shader/util.cc b/src/shader/util.cc
new file mode 100644
index 0000000..be59ac1
--- /dev/null
+++ b/src/shader/util.cc
@@ -0,0 +1,56 @@
+#include "util.h"
+
+#include <iostream>
+#include <vector>
+
+namespace util {
+
+GLint getUniform(GLuint program, const std::string& name) {
+ const GLint uniform = glGetUniformLocation(program, name.c_str());
+
+ if ( uniform == -1 ) {
+ std::cerr << "Could not bind uniform " << name << std::endl;
+ return -1;
+ }
+
+ return uniform;
+}
+
+GLint compileShader(const std::string& source, GLenum type) {
+ GLint shader = glCreateShader(type);
+
+ if ( !shader ) {
+ std::cerr << "Cannot create a shader of type " << type << std::endl;
+ return -1;
+ }
+
+ const char* source_data = source.c_str();
+ const int source_length = source.size();
+
+ glShaderSource(shader, 1, &source_data, &source_length);
+ glCompileShader(shader);
+
+ GLint compiled;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+
+ if ( !compiled ) {
+ std::cerr << "Cannot compile shader" << std::endl;
+
+ GLint maxLength = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
+
+ std::vector<GLchar> errorLog(maxLength);
+ glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]);
+
+ for( auto c : errorLog ) {
+ std::cerr << c;
+ }
+ std::cerr << std::endl;
+
+ return -1;
+ }
+
+ return shader;
+}
+
+}