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-rw-r--r--src/shader/wrap/compute_shader.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader/wrap/compute_shader.h b/src/shader/wrap/compute_shader.h
new file mode 100644
index 0000000..74c8270
--- /dev/null
+++ b/src/shader/wrap/compute_shader.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include <string>
+
+#include <GL/glew.h>
+
+class ComputeShader {
+private:
+ const GLuint _id;
+
+ bool _good;
+
+public:
+ struct Guard {
+ const GLuint _id;
+
+ Guard(GLuint id);
+ ~Guard();
+ };
+
+ Guard use() const;
+
+ ComputeShader(const std::string& src);
+ ~ComputeShader();
+
+ bool isGood() const;
+
+ GLuint setUniform(const std::string& name, float x, float y) const;
+
+ void workOn(GLuint bufferA, GLuint bufferB, GLuint bufferC) const;
+ void dispatch() const;
+};