AgeCommit message (Expand)Author
2019-02-22Tidy up wall drawing and geometry initializationAdrian Kummerlaender
2019-02-22Improvise interactive wall drawingAdrian Kummerlaender
2019-02-20Tidy up streaming and bounce back boundary handlingAdrian Kummerlaender
2019-02-20Initialize cells using their equilibrium distributionAdrian Kummerlaender
2019-02-18Use same population indexing in collide and streamAdrian Kummerlaender
2019-01-15Add MIT licenseAdrian Kummerlaender
2018-12-27Add README.mdAdrian Kummerlaender
2018-12-19Extract equilibrium functionAdrian Kummerlaender
2018-12-19Loopify density functionAdrian Kummerlaender
2018-12-19Use GLSL's mix function for color scalingAdrian Kummerlaender
2018-12-19Tidy up external influence implementationAdrian Kummerlaender
2018-12-18Hacky mouse-based fluid interactionAdrian Kummerlaender
2018-12-18Use pressure as velocity norm display amplifierAdrian Kummerlaender
2018-12-18Purify collide shaderAdrian Kummerlaender
2018-12-17Clean up stream and collide compute shadersAdrian Kummerlaender
2018-12-17Keep track of window size in its wrapper classAdrian Kummerlaender
2018-12-17Try out velocity norm color mappingAdrian Kummerlaender
2018-12-17Fix glDrawArray callAdrian Kummerlaender
2018-12-16Filter weird origin vertexAdrian Kummerlaender
2018-12-16Generate fluid display using geometry shadersAdrian Kummerlaender
2018-12-16Regeneralize ComputeShader wrapperAdrian Kummerlaender
2018-12-16Parametrize lattice resolutionAdrian Kummerlaender
2018-12-15Hacky D2Q9 BGK LBM on GPU using GLSL compute shadersAdrian Kummerlaender